Dirty Posted July 26, 2012 Share Posted July 26, 2012 General fixes • Fixed cavalry exploit where players could engage infantry with minimal losses and cause unit to rout. • Fixed issue where blood would not appear on face and left arm of units in Blood Pack DLC. • Various audio fixes. • Correct banner is now shown by Tosa standard bearers. • Fixed morale bug that could cause the player's army to rout if a reinforcing army had enough Gatling guns. • Fixes for additional multiplayer campaign desync occurrences where identified. • Fixed graphical clipping issue with Shinsengumis cape. • Revolver Cavalry is now capped at 4 per army in multiplayer. • Hosts should now correctly leave a multiplayer campaign when client quits after a battle. • Fix for certain Daimyos portraits being stretched. • Saga's clan attributes should now be working correctly. • Pro-imperial clans should now be able to recruit Shogitai after changing allegiance. • Clan Development "Modern Rifles" and the trait gained from "French Military Mission" will no longer affect artillery units. • Daimyo retainer's "British Naval Engineer", "British Railway Engineer", "Francois Leonce Verny" and "Inudstrialist" should now be working correctly. • Daimyo retainer's "Logistics" and "Scourge" should now correctly stack to provide a 15% replenishment rate. • Daimyo retainer "Over-ambitious mistress" should now have an effect on Daimyo honour. • Daimyo retainer "Sir Harry Smith Parkes" should now have a description attached. • Dilemma "Koyosha" now correctly decreases research rate, rather than increases research rate. • Various typographical fixes. • Event "Security Matters" should now have a relevant penalty. • Mission "Developing our potential" should now be correctly displayed when skipping the first cut-scene. AI improvements • Naval AI will now repair damaged fleets in battle. • Improvements to AI defending to take into account distance and relative strength between AI and human units when selecting targets. • Improvements to AI defence when AI has missile superiority. • AI non-missile/cavalry units will now more frequently move through missile units defending the front line of a battlegroup if they are being charged by a player. • Further improvements made to reinforcing army AI to limit idle army behaviour. • Fixed issue where AI would occasionally send in single, unsupported units to attack the player. Units will now co-ordinate better and attack in larger numbers. • Other AI units will attack player-friendly units that are protecting the flanks of the AIs primary target unit. More... Quote Link to comment Share on other sites More sharing options...
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