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Total War: SHOGUN 2 and Fall of the Samurai Updates Released


Dirty
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General fixes

 

• Fixed cavalry exploit where players could engage infantry with minimal losses and cause unit to rout.

 

• Fixed issue where blood would not appear on face and left arm of units in Blood Pack DLC.

 

• Various audio fixes.

 

• Correct banner is now shown by Tosa standard bearers.

 

• Fixed morale bug that could cause the player's army to rout if a reinforcing army had enough Gatling guns.

 

• Fixes for additional multiplayer campaign desync occurrences where identified.

 

• Fixed graphical clipping issue with Shinsengumis cape.

 

• Revolver Cavalry is now capped at 4 per army in multiplayer.

 

• Hosts should now correctly leave a multiplayer campaign when client quits after a battle.

 

• Fix for certain Daimyos portraits being stretched.

 

• Saga's clan attributes should now be working correctly.

 

• Pro-imperial clans should now be able to recruit Shogitai after changing allegiance.

 

• Clan Development "Modern Rifles" and the trait gained from "French Military Mission" will no longer affect artillery units.

 

• Daimyo retainer's "British Naval Engineer", "British Railway Engineer", "Francois Leonce Verny" and "Inudstrialist" should now be working correctly.

 

• Daimyo retainer's "Logistics" and "Scourge" should now correctly stack to provide a 15% replenishment rate.

 

• Daimyo retainer "Over-ambitious mistress" should now have an effect on Daimyo honour.

 

• Daimyo retainer "Sir Harry Smith Parkes" should now have a description attached.

 

• Dilemma "Koyosha" now correctly decreases research rate, rather than increases research rate.

 

• Various typographical fixes.

 

• Event "Security Matters" should now have a relevant penalty.

 

• Mission "Developing our potential" should now be correctly displayed when skipping the first cut-scene.

 

Unit rebalancing

 

• Katana Hero units used to cost 1500 Koku, now cost 1300 Koku.

 

• Yari Hero units used to cost 1100 Koku, now cost 1000 Koku.

 

• Naginata Warrior Monk Hero units used to cost 1500 Koku, now cost 1300 Koku.

 

• Bow Hero units used to cost 1400 Koku, now cost 1250 Koku.

 

AI improvements

 

• Naval AI will now repair damaged fleets in battle.

 

• Improvements to AI defending to take into account distance and relative strength between AI and human units when selecting targets.

 

• Improvements to AI defence when AI has missile superiority.

 

• AI non-missile/cavalry units will now more frequently move through missile units defending the front line of a battlegroup if they are being charged by a player.

 

• Further improvements made to reinforcing army AI to limit idle army behaviour.

 

• Fixed issue where AI would occasionally send in single, unsupported units to attack the player. Units will now co-ordinate better and attack in larger numbers.

 

• Other AI units will attack player-friendly units that are protecting the flanks of the AIs primary target unit.

 

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