Dirty Posted August 2, 2012 Share Posted August 2, 2012 Patch Notes 1.2.2: • The method of land generation was changed so that some land types (like volcanic) now would be created as small patches regardless of climate. • Fixed problem with loading of Multiplayer save games. (old saves are still valid) • Ballista unit became a bit tougher and cheaper. • When starting a saved multiplayer game the missing players will be replaced with AI. • Monster lair spawn events are more logical now, and a few more were added. • Multiplayer Lobby now shows the total number of players in it (including playing). • Quest and Loot windows became a bit wider to better show long units and artifacts names. • Now a player cannot disable a building manually only demolish (or activate if disabled). • The hint added the reasons why the building cannot be activated. • Now when a player closes the "Select target Mage" window the spell is automatically cancelled. • Fixed the issue when a player could receive a quest to destroy an entire Monster faction. • Fixed the issue when a player unit could not be set to Sentry mode (or sleep mode). • Fixed a crash in AI turn. • Fixed the bug when a Portal could spawn on top of a city. • Fixed the bug when a player could get the same spell in the research window twice. • Fixed the AI faction global spell casting. • Fixed some misprints. More... Quote Link to comment Share on other sites More sharing options...
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