Dirty Posted August 15, 2012 Share Posted August 15, 2012 Changelog version 1.0.0.4031 Campaign -Fixed a bug that forced starting in turn 2 in all missions -Fixed a bug in mission logger, not checking already colonized planets, if you have to colonize x planets Savegames -Fixed that waypoints were not saved in campaigns (not working in older savegames) -Fixed a bug that caused ships had more life after loading from savegames than before -Fixed a bug: deep space structures in construction stopped being build up after loading Network -Added port probing support (when creating a multiplayer game, the server checks if the game is reachable and gives corresponding feedback. If this happens, you should check your port forwardings) General -Fixed a possible crash when selecting multiple objects in starsystem view (ships, deep space structures, orbital structures) -Fixed a bug that caused deep space structures in construction to work while they are completed -Fixed a bug that objects in asteroid fields could not be selected -Fixed a bug when building human shields on a ship extremely raised the shipcosts -Hitpoints of corvette class ships reduced -Added a max frame limitation if you are inside the mainmenu More... Quote Link to comment Share on other sites More sharing options...
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