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Counter-Strike: Global Offensive Update Released


Dirty
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Release notes for 8/22 Update

 

- Addressed some stability issues.

- Fixed perf issues when logging is enabled.

 

- Added a convar (cl_crosshairgap) to control the gap of the classic crosshair.

- The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2.

- Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb.

- Disabled sv_pure on listen servers.

- Fixed an sv_pure bug that resulted in false inconsistent MD5s

- Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool.

- Fixed a case where MOTD prevents input to the team select screen.

- Fixed occasional "server is full" error when matchmaking into classic casual games.

- Fixed an exploit where a vote could be called for an invalid map.

 

- added some sound mix settings suggested by pros

- increased the volume of bullet impacts and ricochets

- increased the volume of 3rd person footsteps

- increased the volume of weapon foley sounds (reloads, etc.)

-decreased the volume of ambient sounds

 

 

linux

- Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT

where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ )

where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt )

 

For information on how to create a script for steamcmd, see https://developer.valvesoftware.com/wiki/Counter- Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd

 

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