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Counter-Strike: Global Offensive Update Released


Dirty
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Release notes for 8/23 Update

 

[ Gameplay ]

- Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.

- Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.

- Increased amount of tagging that results from hits.

 

[ Bugs ]

- Fixed the scoreboard turning toggleable in the end match state.

- fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.

- Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.

- Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.

 

[ Community ]

- Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.

- Exposed mp_forcecamera convar.

- Exposed set of server hibernate convars.

- Fixed code that was preventing mapper-placed weapons.

 

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