Dirty Posted August 27, 2012 Share Posted August 27, 2012 Version 1.0.0.4115 AI - The complete planet management of the AI was renewed. AI should now build up effective planets and manage them correctly. - Some methods for building more and better ships were included (the main AI update for ships and battles will be part of another patch) Campaign - Human EP 1: fixed a script bug, not counting already build laboratories - Human EP 2: added more resources to the asteroid fields - Human EP 2: adjusted Xor fleet spawns (longer delay and no cruisers) - Xor EP 1: Incoming Xor waves occure less often - Xor EP 1: fixed a bug that caused voice output not playing for 2nd cutscene - Increased average resources in asteroid fields - Enemy ships should now appear with more layout variety Shipeditor - Fixed a possible crash when overwriting a ship layout - layouts of space stations and weapon platforms are now displayed in the layout browser under the structures tap - Fixed a bug that could crash the game related to the shipeditor scene, when switching scenes after battles - Small and medium space stations and weapon platforms can be build even though higher versions are explored - Fixed a possible crash when deleting layouts that are not currently open - Xor wapon names and descriptions corrected Planet Management - Fixed a bug that caused a false calculation of planet production points and state grant ( led to grayed out buildings although you had enough resources to build) - Updated tooltips for planet buildings o Added info about the planets max population increase when the building is being build on the planet. o Added an info if the building gets a bonus from a special slot on the planet. - Added additional tooltips to the planet management sliders, giving the player more informations what the sliders are showing - Fixed texture not found errors with advanced colony modules from the Expansion techtree - Colonies and Invasion modules in orbit are now grayed out if you are not able to use them on the planet - Miningstations are now properly named General - Added French language - Fixed problems with keyboard layouts (keyboard layouts are now based on the default language of your OS, not on the selected game language) - Updated the Steam install script (should fix many problems regarding to the VC++ Redist 2010) - Fixed a crash when destroying orbital buildings in a battle - Xeno Camps do not replace each other anymore, so that you can build the level you need - Xeno Camp upkeep removed - Xeno Camp build costs adjusted - Minor bugfixes More... Quote Link to comment Share on other sites More sharing options...
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