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Legends of Pegasus Update released


Dirty
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Version 1.0.0.4115

AI

- The complete planet management of the AI was renewed. AI should now build up effective planets and manage them correctly.

- Some methods for building more and better ships were included (the main AI update for ships and battles will be part of another patch)

 

Campaign

 

- Human EP 1: fixed a script bug, not counting already build laboratories

- Human EP 2: added more resources to the asteroid fields

- Human EP 2: adjusted Xor fleet spawns (longer delay and no cruisers)

- Xor EP 1: Incoming Xor waves occure less often

- Xor EP 1: fixed a bug that caused voice output not playing for 2nd cutscene

- Increased average resources in asteroid fields

- Enemy ships should now appear with more layout variety

 

Shipeditor

- Fixed a possible crash when overwriting a ship layout

- layouts of space stations and weapon platforms are now displayed in the layout browser under the structures tap

- Fixed a bug that could crash the game related to the shipeditor scene, when switching scenes after battles

- Small and medium space stations and weapon platforms can be build even though higher versions are explored

- Fixed a possible crash when deleting layouts that are not currently open

- Xor wapon names and descriptions corrected

 

Planet Management

- Fixed a bug that caused a false calculation of planet production points and state grant ( led to grayed out buildings although you had enough resources to build)

- Updated tooltips for planet buildings

o Added info about the planets max population increase when the building is being build on the planet.

o Added an info if the building gets a bonus from a special slot on the planet.

- Added additional tooltips to the planet management sliders, giving the player more informations what the sliders are showing

- Fixed texture not found errors with advanced colony modules from the Expansion techtree

- Colonies and Invasion modules in orbit are now grayed out if you are not able to use them on the planet

- Miningstations are now properly named

 

General

- Added French language

- Fixed problems with keyboard layouts (keyboard layouts are now based on the default language of your OS, not on the selected game language)

- Updated the Steam install script (should fix many problems regarding to the VC++ Redist 2010)

- Fixed a crash when destroying orbital buildings in a battle

- Xeno Camps do not replace each other anymore, so that you can build the level you need

- Xeno Camp upkeep removed

- Xeno Camp build costs adjusted

- Minor bugfixes

 

More...

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