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Sword of the Stars II: Lords of Winter Update Released


Dirty
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1.0.22993.1

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Critical fixes:

+ Fixed an audio problem that was leading to framerate loss over time.

+ Fixed known intermittent combat crashes.

 

 

Other fixes:

+ Fixed battle riders getting lost in limbo during combat.

+ Fixed some issues relating to start positions in combat.

+ Addressed some accelerated combat issues.

+ Fixed muzzle sounds not playing.

+ Fixed some cases where inappropriate ship designs were unintentionally rolling for attributes.

+ Addressed the poroblem of players getting the same salvage project multiple times.

+ Fixed some government related consequences and actions.

+ Strategic AI now properly assigns battle riders to carriers.

+ Fixed an issue with the ionic thruster technology effect.

+ Fixed target avoidance while in the pursuit stance.

+ Trade view no longer hides icons under the star.

+ Fixed an issue that was preventing AI players from building stations in some cases, and allowing them to build too many in others.

+ Strategic AI now properly coordinates and escalates attacks.

+ Strategic AI now executes appropriate requests and demand diplomatic actions.

+ Fixed an issue where planets were firing missiles when they shouldn't.

+ Emitter COL now fully functional.

 

 

Other changes and additions:

+ Tuned point defense targeting in combat.

+ Tuned combat AI target prioritization.

+ Combat AI is now aware of ships without weapons.

+ Added small-scale fusion technology effects.

+ Hiver players now start with deployed gate ships instead of gate stations.

+ Psi potential is now hidden until a psi technology is researched.

+ The battle rider manager is now hidden until battle rider technology is researched.

+ Fixed detonating torpedoes not doing appropriate damage.

+ Adjustments to various weapons systems.

 

capsule_231x87.jpg

 

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