Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

Gathering Ideas on new potential PropHunt Server


Dynas
 Share

Recommended Posts

Prophunt:

What is Prophunt exactly? It's TF2's version of Hide n' Seek in a nutshell. One team is scouts the other is pyros.

Pyros take damage when they fire any weapon, but they are able to boost themselves up with their flamethrower.

 

Both teams can restore health at the control point.

 

Scouts are randomly assigned props, but some servers allow players to choose their prop.

 

If you are the last alive you are allowed to shoot and pick off the remaining team.

 

Some servers also don't force pyros and instead allow any class

 

I think we might allow a one time prop change or allow this feature for VIP's.

 

More info here: http://wiki.teamfortress.com/wiki/PropHunt

 

Map List:

 

Basalt - S.W.A.T.Y

Brawl - Jazz

Canyon - Albatross (Modified by Shinkz)

Cliff Face - gRiMrEaPeRsco

Concord - zephyrak

Cyberpunk - Xenon (Modified by Spykodemon and Shinkz)

Desolation - Jamie "Mr. Happy" Lea

Devils Canyon - Soylent Robot

Farm - Geit

Farm Feud - Archanor

Goldtooth - Chuck "Atrocity" Wilson

Grassland - Mr. Late (Modified by Shinkz)

Harvest - Heyo

Headquarters - Combatfetus

Lumberyard - Valve (Modified by Shinkz)

Maze - LabelMaker (Assisted by Geit)

Mountain - Austria_Phantom

North Ural - Flanker (Modified by Shinkz)

Oasis - Tyb00 (Modified by Shinkz)

Other Side - Vincent (Modified by Shinkz)

Range - Pascal

Ravage - Mehby

Sawmill - Valve (Modified by Shinkz)

Spooky Ravine - Valve & Malachi

Storm - Ikem

Timbertown - Unknown (Modified by Shinkz)

Train Set - Johnny

Warehouse - Geit

Watch Tower - Joshua ‘JoshuaC’ Shiflet (Modified by Shinkz)

 

So now you know what it is if you already didn't. Any sort of feedback would be welcome, like what maps you like, any sort of features, etc.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share