Dirty Posted September 14, 2012 Share Posted September 14, 2012 Release Notes for 9/14/2012 [ GAME ] - Added third-person gunshot flinch reaction animations for all players - Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed - Molotovs and incendiary grenades now no longer throw shorter than the other grenade types - Fixed grenades bouncing really high if you threw them straight at the ground - Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground" - Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush. - Fixed a rare case when server reservation would not load correct map on official servers - Flipped MP7 viewmodel fire selector from safety to full-auto [ UI ] - Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time - Fixed player target ID names not showing properly in some cases when observing/spectating - Fixed the spectator UI showing in Arms Race - Fixed player not auto observing their killer after the death camera if no bot was available to take over - Fixed round in spectator screen not updating if you connected mid round - If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name) - Improved rendering performance of text UI elements [ COMMUNITY ] - Added default loading screen for direct connects and custom maps that shows loading progress - Fixed server console say command to deliver text to all connected clients - sv_password can now be set on community dedicated servers when they have no players connected and will be enforced. - Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking - sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command sv_pure_checkvpk More... Quote Link to comment Share on other sites More sharing options...
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