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Counter-Strike: Global Offensive Update Released


Dirty
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Release Notes for 9/14/2012

 

[ GAME ]

- Added third-person gunshot flinch reaction animations for all players

- Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed

- Molotovs and incendiary grenades now no longer throw shorter than the other grenade types

- Fixed grenades bouncing really high if you threw them straight at the ground

- Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground"

- Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.

- Fixed a rare case when server reservation would not load correct map on official servers

- Flipped MP7 viewmodel fire selector from safety to full-auto

 

[ UI ]

- Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time

- Fixed player target ID names not showing properly in some cases when observing/spectating

- Fixed the spectator UI showing in Arms Race

- Fixed player not auto observing their killer after the death camera if no bot was available to take over

- Fixed round in spectator screen not updating if you connected mid round

- If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)

- Improved rendering performance of text UI elements

 

[ COMMUNITY ]

- Added default loading screen for direct connects and custom maps that shows loading progress

- Fixed server console say command to deliver text to all connected clients

- sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.

- Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking

- sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command sv_pure_checkvpk

 

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