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Sword of the Stars II: Lords of Winter Update Released


Dirty
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1.0.23222.1

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Critical fixes:

- Fix crash with mirage psionic.

- Fixed a crash related to multiplayer combat.

- Fixed a crash when encountering slavers.

- Fixed a crash when exiting the multiplayer lobby.

- Fixed a crash when host entering combat with an AI player.

 

Other fixes:

- Fixed display bug showing incorrect empire as being defeated in lobby.

- Fixed bug where gate stations could be built without the necessary tech.

- Fixed Hivers using up gate points while committing missions to their home systems.

- Fix ships going into overdrive when not set to overthrust speed.

- Turret damage will now be saved corrently between combats.

- Fixed multiple missing / incorrect strings.

- Turns to complete research now show correct suffix and are no longer displayed for research techs.

- Fixed riders not syncing to carriers properly in multiplayer games.

- AI now repair fleets at systems.

- Update combat AI to include an "Assault Planet" group.

- Fix stations around planet not having proper sensor data.

- Plutocracy will now decrease production time instead of increasing it.

- You are now able to cancel out of the Zuul's no bore ship confirmation dialog.

- System info requests from AI players will now work correctly.

- AI will no longer select command ships for a combat role.

- AI will now reject world demands if they have any fleets present at that world.

- Independant colonies created from the results of colony stimulus will now properly offer a trade treaty upon creation.

- Player status in multiplayer games will now update correctly.

 

capsule_231x87.jpg

 

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