Dirty Posted September 26, 2012 Share Posted September 26, 2012 Tryst Product Update (Patch No: 12Sep26A) Demo Mode Live: Users can now try out Tryst for free. Demo allows access to the Multiplayer lobby. Demo players will only be allowed to play as the Humans. They can host Ignius but no other maps. They can join other players who are hosting games on different maps, though. Cel-Filter Live: A new Graphics option that applies a cel-filter to the game world, units and fx is now available. Its awesome! Check it out by setting it to true in the Graphics Options screens. Known Issues Saved files from previous updates will not function in this version General General Crash Fixes (Multiplayer and Campaign related) General User based Crash Fixes (fixing reports sent in by users) Fixed issues associated with Achievements Joining Private games now asks you for a password to join Toon shader option GUI Layout Improvements Auto-Scale to height and width of screen and settings Design Operative: Damage decreased from 45 to 43 Armor reduced from 2 to 1 Upgrade - Krypt Recoil Reduction Unit RoF increase amount reduced from an additional 14 rounds per minute to an additional 10 rounds per minute Sting-Ray turret: Cost adjusted from 140 Ore/40 Energy to 85 Ore/65 Energy Hub: Increased Charge Production rate so that it now decreases by 1 second every 5 minutes to a max cap of 15 seconds for a charge (this occurs at the 25 minute mark) Increased the initial Charge Capacity from 3 to 4 ALL Temples (By Type and Tier): Decreased build time from 200 seconds to 150 seconds Increased health uniformly by 100 Altar of Knowledge: Decreased build time from 180 seconds to 130 seconds Spirit Catcher: Decreased cost from 40 Ore/15 Energy to 35Ore/15 Energy Changed from Medium armor to Building armor class Campaign Update: Mission 2: Tuned wave timings Fixed Dialog Overlaps Added Objective - Defend Base from Enemy Waves (So that it is clearer that attacking the Zali base is an Optional Objective) Mission 3: Tuned placement of enemies at the Processing Plant area Camera Sweeps checked and fixed for crashes Altered enemy composition at Lohum Processing Plant area Mission 4: Made sure Player Characters don't die during camera sweeps Fixed crashes related to using the Jetpack at certain areas Fixed Dialog Errors Kestrel starts the mission with Hold Fire set to true More... Quote Link to comment Share on other sites More sharing options...
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