Dirty Posted October 4, 2012 Share Posted October 4, 2012 Release Notes for 10/3/2012 [ Minor Fixes ] Matchmaking -Added a vote to continue playing competitive match with bots after a human player abandons the match, unanimous agreement of remaining human players is required to continue playing with bots. -Reduced time required for confirming match when searching for competitive players and servers. -Improved overall search times in competitive queue mode. -Added a client message when the wamup period ends. -Extended competitive match warmup period to 90 seconds. -Message of the day will automatically dismiss itself when competitive match starts. -Added an explanation to competitive cooldown timer for clients. -Added a condition to apply competitive cooldown to players who have disconnected from the match. -Implemented scaling cooldown periods for repeat incidences. Vertigo -Rearranged props below the boost-up ladder to prevent players jumping onto the ladder without boosting -Clipped off various tiny ledges -Made small props protruding from walls non-solid -Fixed visible nodraw in ceiling hole Misc -Fixed a long standing bug where you could lose mouse input when you got to the team select screen. -Fixed a bug where the color correction during freeze time did not account for the players also being invulnerable during the new warmup - this fixed the CC gap at the start. -Fixed some bugs relating to the warmup notification not reliably showing for late joiners. -The chat now displays when the warmup has ended, just like when it is in progress. More... Quote Link to comment Share on other sites More sharing options...
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