Paradhyze Posted October 4, 2012 Share Posted October 4, 2012 Looking for a katarina build for mid play, as much damage as possible Quote Link to comment Share on other sites More sharing options...
PerryThePlatypus Posted October 4, 2012 Share Posted October 4, 2012 Ok , Go boots + x3 Health potions first Rush Your rabadons going needlessly large rod first Next sorcerors boots then into Rylais for some tankiness ( At this stage you'll be getting focused so you will need it) Next go Zhonya's or abyssal sceptre Zhonya's if your being focused, abyssal if your not If you get this far go Deathfire's grasp This will get you best damage output I think anyways. Just Q E R ( Q for extra damage upon first ult hit) ??? Profit Quote Link to comment Share on other sites More sharing options...
LazaHorse Posted October 4, 2012 Share Posted October 4, 2012 Katarina is so strong right now. Rework made her so much better at farming and a much more efficient team fighter. That being said, I've made the switch that my friend xShadow recommended in that I now max W first. Along those lines, the typical build is: Runes: MS Quints, AP/level or Flat AP Glyphs, Armor or AP/level Seals, and MPen Reds Masteries: 21-9-0 or 21-0-9 (I usually got 21-0-9 for the movement speed) Sum Spells: Ignite Flash (Always and forever) Skills: R > W > Q > E (W allows for better laning because of the movement speed boost and farming ability. Makes the total burst of Q+W stronger.) Items (what you're probably actually asking for XD): Boots + Potions If you need sustain: Hextech Revolver, Sorcerer's Shoes, Abyssal Scepter, Hextech Gunblade If you need burst/damage: Kage's Pick: Sorcerer's Shoes, Haunting Guise, DFG, Abyssal Scepter Rabadon's Deathcap Zhonya's Hourglass (if you are being focused) or Rylai's Crystal Scepter (for stronger team fighting) Guardian Angel End game items: Sorcerer's Shoes, Abyssal Scepter, Rabadon's Deathcape, DFG/Hextech Gunblade, Zhonya's Hourglass, Guardian Angel Quote Link to comment Share on other sites More sharing options...
Rapt0r J3sus Posted January 13, 2013 Share Posted January 13, 2013 (edited) For runes: +.87 magic pen x 9 (marks) +.1 AP/level x 9 (seals) +.17 AP/level x 9 (glyphs) Masteries: Offense: 3/4 Fury 4/4 Sorcery 4/4 Blast 3/3 Havoc 1/1 Arcane Knowledge 3/3 Mental Force 1/1 Spellsword 3/3 Sunder 4/4 Archmage 1/1 Executioner Defense: N/A Utility: 3/3 Wanderer Now onto the build. What I do is start boots/3pots, and then I try to stay in lane until I have over 1200. If you have to back, buy an Amplifying tome (2 if you have enough), and pots (don't have more than 3). I rush the hell out of Hextech Revolver, because then you can have your spell vamp (and AP building later will benefit you greatly). With this sustain, you won't need to buy many more potions at all for the rest of laning phase. Use your W (spin with low cool down) for easy sustain on groups of minions. Next build towards Haunting Guise, and if I can only buy one part yet I will get the Ruby Crystal for extra health into later laning phase and beyond. Usually before I build Guise, I'll upAfter building Guise, go straight for Giants belt and build into Rylai's. You'll get your slow, and once you've that you can upgrade your Haunting Guise into Liandry's Torment (which does extra damage if they're under an effect). Once you've got Liandry's, start towards Abyssal, or Rabadons. I prefer to do Abyssal and save Rabadon's for late game, because you get magic resist and it gives an aura. Upgrade Revolver to Will of The Ancients if you feel like you need it somewhere in there by the way. Edited January 13, 2013 by Rapt0r J3sus Quote Link to comment Share on other sites More sharing options...
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