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Torchlight II Product Update


Dirty
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Patch 1.12.5.7 Notes

FUNCTIONAL

*Shared stash now creates a backup of itself

*You can no longer 'steal' items from your buyback tab by closing the window with Spacebar

*Cant drag merchant items onto the buyback tab

*Gambler does not show 'can't equip' X

*CTRL-M will instantly toggle map visibility

*Pet equipment cannot get sockets from enchantment

*Fixed rare crash related to Charming a monster

*Multiplayer logging is reduced, and can be disabled with the NEVERLOG console command (may improve performance for some clients)

*Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.

*Confirmation box added for quitting without saving

*Fixed a few rare hardware related crashes

*Particle update optimizations

*Various rendering optimizations

 

GAMEPLAY

*Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta

*Armor Degrade properties now apply properly - degrade armor values were reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!

*Zero walkspeed monsters won't attempt to jump down

*Fixed some display issues with Fame level progress

*Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.

*Swamp Flier scream debuff will show an appropriate name on debuff icon

*Creep squish blood now has a censored version

*Fixed a few areas where loot from a specific event spawned publicly

*Fixed a few spelling errors

*Act 4 banner should properly display

*Pets can be sent to town from the last 2 boss rooms

*Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations

*DOTs now correctly calculate bonuses from +DMG%

*XP and Fame %bonuses from gear are now capped at +/- 100%

*HP bonus gear will properly be reflected in final health of player to other clients post-zoning

*Game can be saved at any time from the options menu

*Onscreen notification in bottom right of screen when saving takes place

*Console-created items now have an effect that displays that they were cheat-created

*Damage reduction effects on the player are capped to 75%

*Stat expenditures when leveling up are properly synchronized in multiplayer

*When leveling up, your health is properly recalculated on other clients

*Skill cycle keys can now be bound to mouse buttons

*Transmuted items are no longer destroyed if an inventory is full with no place to accept them

SKILLS

*Berserkers are still targetable while performing Savage Rush

*Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone

*Battle Standard's properties are properly exclusive (they don't stack)

*Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)

*Howl duration fixed (Extended)

*Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing

*Vortex Hex won't target smashables

*Fixed two ranks of Seismic Slam incorrectly doing electrical damage

*Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier

*Elemental attunement properly benefits from owners level

*Elemental Boon should properly speed up cast time on last rank

*Shadowbind should properly rank up duration

*Blast Cannons armor reduction effect no longer stacks and works for both fire and physical damage

*Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued

*Outlander Long Range Mastery should now affect wands as well

*Prismatic Bolt gains charge at half the previous rate

*Spider Mines should show debuff icons

*Spider Mine summon duration fixed

*Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3

*Elemental Attunement shouldnt attack smashables

*Tremor rank 6 should properly perform its charged effect

*Immobilization Copter damage effect shouldnt stomp on other damage effects

*Berserker Retaliation can only trigger once per second per given target and no longer procs/leeches

*Rapid Fire and Venomous Hail now use DPS instead of Damage

 

 

 

 

SCRIPTING

*Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed

*Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills

*Various minor level scripting or layout repairs

*Fixed farmable Gel phasebeast room so that XP gain isn't overblown

*Fixed various other farmable phasebeast unitspawners which incorrectly granted XP

*Fixed a few areas where the player could get stuck

 

NETWORKING

*Fixed a case where backlog of messages for resend would escalate and disconnect the client

*Friends-only games are fixed to synch correctly across lobbies

*Fixes for various serverside issues

*Erroneous Connection Failed messages should be fixed

*Games can now be filtered near your level

 

 

 

GRAPHICAL

*Many wardrobe tweaks and fixes

 

BORING

*Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading

 

More...

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