Dirty Posted October 5, 2012 Share Posted October 5, 2012 Patch 1.12.5.7 Notes FUNCTIONAL *Shared stash now creates a backup of itself *You can no longer 'steal' items from your buyback tab by closing the window with Spacebar *Cant drag merchant items onto the buyback tab *Gambler does not show 'can't equip' X *CTRL-M will instantly toggle map visibility *Pet equipment cannot get sockets from enchantment *Fixed rare crash related to Charming a monster *Multiplayer logging is reduced, and can be disabled with the NEVERLOG console command (may improve performance for some clients) *Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal. *Confirmation box added for quitting without saving *Fixed a few rare hardware related crashes *Particle update optimizations *Various rendering optimizations GAMEPLAY *Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta *Armor Degrade properties now apply properly - degrade armor values were reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before! *Zero walkspeed monsters won't attempt to jump down *Fixed some display issues with Fame level progress *Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game. *Swamp Flier scream debuff will show an appropriate name on debuff icon *Creep squish blood now has a censored version *Fixed a few areas where loot from a specific event spawned publicly *Fixed a few spelling errors *Act 4 banner should properly display *Pets can be sent to town from the last 2 boss rooms *Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations *DOTs now correctly calculate bonuses from +DMG% *XP and Fame %bonuses from gear are now capped at +/- 100% *HP bonus gear will properly be reflected in final health of player to other clients post-zoning *Game can be saved at any time from the options menu *Onscreen notification in bottom right of screen when saving takes place *Console-created items now have an effect that displays that they were cheat-created *Damage reduction effects on the player are capped to 75% *Stat expenditures when leveling up are properly synchronized in multiplayer *When leveling up, your health is properly recalculated on other clients *Skill cycle keys can now be bound to mouse buttons *Transmuted items are no longer destroyed if an inventory is full with no place to accept them SKILLS *Berserkers are still targetable while performing Savage Rush *Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone *Battle Standard's properties are properly exclusive (they don't stack) *Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!) *Howl duration fixed (Extended) *Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing *Vortex Hex won't target smashables *Fixed two ranks of Seismic Slam incorrectly doing electrical damage *Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier *Elemental attunement properly benefits from owners level *Elemental Boon should properly speed up cast time on last rank *Shadowbind should properly rank up duration *Blast Cannons armor reduction effect no longer stacks and works for both fire and physical damage *Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued *Outlander Long Range Mastery should now affect wands as well *Prismatic Bolt gains charge at half the previous rate *Spider Mines should show debuff icons *Spider Mine summon duration fixed *Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3 *Elemental Attunement shouldnt attack smashables *Tremor rank 6 should properly perform its charged effect *Immobilization Copter damage effect shouldnt stomp on other damage effects *Berserker Retaliation can only trigger once per second per given target and no longer procs/leeches *Rapid Fire and Venomous Hail now use DPS instead of Damage SCRIPTING *Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed *Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills *Various minor level scripting or layout repairs *Fixed farmable Gel phasebeast room so that XP gain isn't overblown *Fixed various other farmable phasebeast unitspawners which incorrectly granted XP *Fixed a few areas where the player could get stuck NETWORKING *Fixed a case where backlog of messages for resend would escalate and disconnect the client *Friends-only games are fixed to synch correctly across lobbies *Fixes for various serverside issues *Erroneous Connection Failed messages should be fixed *Games can now be filtered near your level GRAPHICAL *Many wardrobe tweaks and fixes BORING *Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading More... 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