Dirty Posted October 11, 2012 Share Posted October 11, 2012 Added the new Dungeons & Daemons DLC We are a continuing our ongoing effort to improve your experience by casting the spells below that we learned in our forum. - Added some missing characters to certain fonts. Continuing our commitment to offering characters to all fonts everywhere. - Fixed a pathfinding crash. Took us a bit, but we found it. - Fixed disappearing boss Vlad. Turns out he was just at the bar up the street. - Fixed a crash when killing frozen Khan (and possibly other bosses). KHAAAAAAN! - Fixed camera issue when being revived by the fairy. Fairies werent previously aware of auto-focus. - Fixed NPC spellcaster AI sometimes freezing up. After taking some public speaking classes, though, the NPC finally warmed up. - Mobs are now able to spawn their own kind upon death. That sounds kinda gross, actually. - Added some new functionality to scene scripts. Scene scripts run. Run, scripts, run! - Reduced the physical damage resistance of Enraged Goblin Warlocks. Lets face it, Warlocks sound all-powerful but theyre really just a bunch of pansies. - Fixed a localization crash. Que haya sido reparado. - Fixed a crash with the Performance Enchantment magick. Talk to your doctor first. - Fixed a crash that occurred when firing a water projectile during a level transition. Thatll show those pesky levels whos boss around here. - Fixed an issue with collision checks that resulted in multiple fall damage. Large Hadron Collider consulted, collisions now in check. - Fixed certain lights being removed when restarting a scene. Disco disco, good good. - Fixed scores being inconsistent between client and host in challenges. Issues resolved with just a couple trust falls. - Fixed script delays being reset when restarting a challenge level. No more delays, the movie will finally be coming out soon. - Fixed element icons getting stuck highlighted when disabled (as in Elemental Roulette). Now if we could only get our cars dome light to turn off. - Fixed a crash where players were gripped during level transition. Now theyll just be gripped in anticipation, amirite?! - General stability improvements. More... Quote Link to comment Share on other sites More sharing options...
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