Dirty Posted October 11, 2012 Share Posted October 11, 2012 Release notes for 10/11/2012 [ Minor Fixes ] -Fixed bomb defusal resetting when a server lags below 20fps. -Fixed a case where the round and timer were not being updated when spectating. -Fixed another case where warmup alerts panel didn't show for late joiners. -Fixed a crash that would happen when you died that associated with the spectator panel. -Fixed general scaleform crashes. -Made radio commands also selectable via the keypad numbers. -Fixed enemies on radar that were above/below you showing their up/down indicators rotated. -Made alive/dead state on the spectator UI easier to read. -Replaced mp_teamname_t and mp_teamname_ct with mp_teamname_1 and mp_teamname_2 to disambiguate convars from sides in a mode that supports team switching at halftime. Now the names follow the teams after the switch. ( mp_teamname_1 is the team that first plays CT ). -Changed spectator HUD to show which primary weapon each player has purchased during freeze time. -Made spectator HUD show all grenades carried by each player. [ Classic Competitive Changes ] -Added an explanation about competitive mode rules to better explain its difference from other modes. -Added save/restore of cash for competitive matches: When a player disconnects and reconnects in competitive mode, their pre-disconnect money will now be preserved. -Added a button requiring players to ready-up when a competitive match is found. When all 10 players ready-up then the matchmaking servers lock them in for the match. Abandoning at any point after clicking the ACCEPT button will result in Competitive cooldown. -Increased competitive cooldowns to 30 minutes for first offense, 2 hours for second offense and so on. -Kicking a player no longer offers a vote to continue. The game will proceed with a bot in place of the kicked player. More... Quote Link to comment Share on other sites More sharing options...
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