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Sword of the Stars II: Lords of Winter Update Released


Dirty
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1.0.23640.2

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Critical fixes:

- Fixed bug that may cause hangs in multiplayer games.

- Fixed MP weapon bank crash.

- Fixed a crash involving plagues.

- Fixed a crash after exiting combat.

- Fix to prevent stations from being spawned in the center of a planet.

- A certain Suul'ka will now no longer instantly kill ships with its tentacle attacks.

- Suul'ka fleets can no longer be dissolved.

- Fixed MP not syncing ai state.

 

Other fixes:

- Crit hits table now correctly shows after combat.

- Fixed estimated arrival time calculations.

- Command Ships larger than cruisers are now more aggressive in combat.

- Players can now scrap stations in the fleetl-ist.

- Players can now scrap battleriders from the battlerider manager.

- Fixed not being able to pirate with battle riders in fleets.

- Fixed cloaking not working in multiplayer.

- Fixed VN beserker behaviors.

- Freighters can now be built and scrapped from the trade view.

- Missiles can no longer be set to PD targeting mode.

- Armor tiles now repair from the inside outwards.

- Tuned formation movement in combat.

- Fixed some issues with multiplayer combat.

- Fixed some missing news events.

- Pre-Combat battle manager button is now disabled in multiplayer games.

- The "Ready" status should now correctly update across multiplayer lobbies.

- AI will now attempt to create counter ship designs based on previous combat experience.

- Added a fix to prevent AI from building multiple stations of the same type at a system.

- AI will now spend more time upgrading their fleets before attempting to invade a system again after a full scale invasion has failed.

- Suulka should now leave the game permanently when killed.

- Fixed an issue where multiple Suulka of the same type were being created.

- Gate Stations will now be unique per system.

- Fixed a bug where some Battleriders were being assigned twice.

- AI will now no longer immediately call back Boarding Pods after they launch.

- Armor piercing levels are now taken into account in AI weapon selection.

- Fixed a crash caused by Swarmers entering a system.

- Refined AI target selection during combat.

 

Other changes and additions:

- Added new auto options menu, including Goop and Joker modules.

- News event system overhauled.

- Mouse over colony faction morale while in the Starmap now gives a tool-tip with the last 3 events affecting that colony.

- Double clicking on a battlerider in the battlerider manager now fills the current carrier wing with that type.

 

capsule_231x87.jpg

 

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