Dirty Posted November 9, 2012 Share Posted November 9, 2012 GAMEPLAY - Added Reverse Captains Mode. - Dark Seer: Fixed Wall of Replica illusion creation timing (affects instantly dying illusions mainly). - Dragon Knight: Fixed Elder Dragon Form not splashing on siege units. - Enchantress: Fixed being unable to be healed by Nature's Attendants if you are sleeping. - Enchantress: Fixed Impetus not being castable on Magic Immune enemies (still does no damage if immune on impact). - Gyrocopter: Homing Missile now starts 150 units in front him. - Huskar: Fixed Life Break not properly dispelling buffs on you when cast. - Lich: Fixed Chainfrost not working with Refresher. - Phantom Lancer: Fixed not reproducing his abilities (including stat bonuses) correctly on his Dopplewalked illusion. - Phantom Lancer: Fixed Dopplewalked illusions never Juxtaposing. - Shadow Shaman: Fixed Mass Serpent Wards having no cast point. - Silencer: Fixed Illusions stealing intelligence. - Spiritbreaker: Fixed case where he could interrupt his Charge by previously having given an attack order to his target. - Templar Assassin: Fixed Psionic Trap's nearby detonate ability not always working if the trap is too far. - Undying: Zombies now correctly disable Blink Dagger. - Venomancer: Fixed Poison Sting duration not increasing per level. - Visage: Fixed Familiars agroing neutrals when flying over them. - Wisp: Fixed his Spirits dying if he gets cycloned or purged. - Wisp: Fixed Tether targeting magic immune allies. - Witch Doctor: Fixed Paralyzing Casks not bouncing between Magic Immune enemies (doesn't stun them, but doesn't cause the bouncing to end prematurely). - Witch Doctor: Fixed Death Ward not bouncing on magic immune enemies. - Fixed heroes being able to get stuck on each other in rare cases. - Fixed neutrals seeing and killing other sentry wards (as well as other non-attacking ward-type units). - Fixed Arcane Boots and Mekansm being unable to affected allied invulnerable units. - Fixed Orb of Venom doing lethal damage. - Fixed Neutral Gnoll's poison attack doing lethal damage. - Fixed Vladmir's Offering applying the aura when they owning unit is dead. UI - Movement speed on the HUD is now written as a total rather than two seperate numbers. - Fixed Disabled Tranquil Boots movement speed. - Updated Tranquil boots disabled icon. - If you miss the queue for Diretide and accept a requeue, you will be put back in the Diretide queue. - Adding chat bubble visualization of your current mic volume. - Voice Threshold and Mute Cobroadcasters settings should now persist when the game is restarted. AUDIO - Added voice auto-gain. All voices are now brought up to a normal level. Turning off microphone boost in Windows settings is recommended. - Reduced the delay on voice transmission. More... Quote Link to comment Share on other sites More sharing options...
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