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Dota 2 Update - November 8th, 2012


Dirty
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GAMEPLAY

- Added Reverse Captains Mode.

- Dark Seer: Fixed Wall of Replica illusion creation timing (affects instantly dying illusions mainly).

- Dragon Knight: Fixed Elder Dragon Form not splashing on siege units.

- Enchantress: Fixed being unable to be healed by Nature's Attendants if you are sleeping.

- Enchantress: Fixed Impetus not being castable on Magic Immune enemies (still does no damage if immune on impact).

- Gyrocopter: Homing Missile now starts 150 units in front him.

- Huskar: Fixed Life Break not properly dispelling buffs on you when cast.

- Lich: Fixed Chainfrost not working with Refresher.

- Phantom Lancer: Fixed not reproducing his abilities (including stat bonuses) correctly on his Dopplewalked illusion.

- Phantom Lancer: Fixed Dopplewalked illusions never Juxtaposing.

- Shadow Shaman: Fixed Mass Serpent Wards having no cast point.

- Silencer: Fixed Illusions stealing intelligence.

- Spiritbreaker: Fixed case where he could interrupt his Charge by previously having given an attack order to his target.

- Templar Assassin: Fixed Psionic Trap's nearby detonate ability not always working if the trap is too far.

- Undying: Zombies now correctly disable Blink Dagger.

- Venomancer: Fixed Poison Sting duration not increasing per level.

- Visage: Fixed Familiars agroing neutrals when flying over them.

- Wisp: Fixed his Spirits dying if he gets cycloned or purged.

- Wisp: Fixed Tether targeting magic immune allies.

- Witch Doctor: Fixed Paralyzing Casks not bouncing between Magic Immune enemies (doesn't stun them, but doesn't cause the bouncing to end prematurely).

- Witch Doctor: Fixed Death Ward not bouncing on magic immune enemies.

- Fixed heroes being able to get stuck on each other in rare cases.

- Fixed neutrals seeing and killing other sentry wards (as well as other non-attacking ward-type units).

- Fixed Arcane Boots and Mekansm being unable to affected allied invulnerable units.

- Fixed Orb of Venom doing lethal damage.

- Fixed Neutral Gnoll's poison attack doing lethal damage.

- Fixed Vladmir's Offering applying the aura when they owning unit is dead.

 

UI

- Movement speed on the HUD is now written as a total rather than two seperate numbers.

- Fixed Disabled Tranquil Boots movement speed.

- Updated Tranquil boots disabled icon.

- If you miss the queue for Diretide and accept a requeue, you will be put back in the Diretide queue.

- Adding chat bubble visualization of your current mic volume.

- Voice Threshold and Mute Cobroadcasters settings should now persist when the game is restarted.

 

AUDIO

- Added voice auto-gain. All voices are now brought up to a normal level. Turning off microphone boost in Windows settings is recommended.

- Reduced the delay on voice transmission.

 

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