Dirty Posted November 14, 2012 Share Posted November 14, 2012 Patch Notes 1.4• New Ancient and Teramorphing Spells. Overall 20 new spells, some of them can be found, not researched.• The "pocket" worlds were generally redesigned, so they are more playable and valuable. Also added some super-monster lairs with super-loot inside.The monster in such pocket worlds don't spawn until someone come inside, but after they do they actively seek the portals to come to Ardania and Rampage there a bit.• New landscapes in game, including life, death, burnt, magicated, each having their effects on units, buildings and economy.• A Bug fixed when a player could order his unit to move over an allied unit that was hidden in fog of war, leading to crash.• A Bug fixed when loading early in the game could disable some random events.• A Bug fixed when loading a multiplayer game all users except host could not see their quests.• A Crash fixed when a player had his Hall of Lords full.• A Bug fixed, when some units of earlier vanquished Great Mage could emerge later in the game.• A Bug fixed in Multiplayer when a player casts Resurrect spell and every other player got a "select a unit" window pop-up.• A Bug fixed when a player got incorrect News after he successfully casts a global spell.• Monsters spawned together with their lairs now cannot go rampage on the same turn.• Some spells and events make the world tremble. Literally.• AI now understands the danger of damaging landscape and acts accordingly.• AI now uses portals to/from pocket worlds more actively.• AI cleans the landscape with appropriate spells when needed.• AI now can use terramorphing spells offensively.• A Bug fixed when AI tried to use totems like basic units (and failed). View the full article Quote Link to comment Share on other sites More sharing options...
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