Dirty Posted November 17, 2012 Share Posted November 17, 2012 1.1.23976.3MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch.Update: Hosts will need to port forward the following ports: 35000, 35001, 27015Critical fixes:- Converted MP from GameSpy network to Steam network- Fixed end turn CTD- Fixed post-combat CTD- Fixed combat CTD- Fixed multiplayer CTDs, including due to updating colony history- Fixed CTD on Station Built dialog if station was destroyed during combat phase- Fixed being able use hot-keys between turns in MP- Fixed allowing hot-keys to change state in build screen when confirming invoice name - Fixed being able to enter comparative analysis screen without having seen any enemy ships- Fixed Suul'ka leaving when tribute station is destroyed- Fixed bug allowing Hivers to build gate stations without the required tech- Fixed issues with assimilation plague- Fixed client being sent home after 1 invasion mission- Fixed not being able to do a strike mission on any system- Fixed CTD with getting Suul'ka info- Fixed system killer being stuck at a system with a mining station- Fixed dev-mode being activated in the design screenOther fixes:- Improved screen transitions between mission overlays and starmap- Tweaked VN planet killer- Prevented neutral indy planets from disabling slew mode if a station is next to it- Enabled suicide drones to upgrade with warhead tech- Disabled operations slider- Fixed sound channel issues- Fixed Suul'ka voices not being available- Fixed auto goop module- Fixed 0 level station remaining at a system after the construction mission is cancelled- Fixed bug when transferring some assets via relocate- Fixed bug that moved police cutters into the defense fleet when a relocation was canceled- Fixed bug allowing design attributes from being visible in the ship tool tip before they have been discovered- Fixed not being able to relocate to systems when exact number of required CE- Fixed display of civilian population in empire manager screen- Fixed display issue with rider manager screen- Fixed mission turns remaining display issue- Fixed scrolling hot keys with mouse wheel- Fixed bio war modules not saving bio missile data- Fixed bio missiles not getting replenished when the ship is repaired- Fixed boarding pods getting stuck when docking with their carrier- Fixed slave disks from auto launching when they are full of slaves- Fixed weapons ricocheting off of dead sections- Fixed missiles from blowing up before hitting their target after researching microfusion tech- Fixed bolt weapons from blowing up before hitting planets- Fixed "shot gun" style weapon fire so that it fires with a better spread.- Fixed chance of fading from sensors when ship is outside of sensor range- Fixed interceptor missiles from hitting own ship's shield- Fixed formations not updating in auto-resolve- Fixed morale high/lows when colonizing a planet after killing off the original inhabitants- Fixed bug where fleets could get stuck arriving at a system, but not set to being at the system- Fixed not being able to auto target VN collector pods- Fixed display issue with rider manager- Fixed scrolling hotkey manager with mouse wheel- Fixed admiral traits not correctly displaying on admiral info cards- Fixed defence assets being stuck in a system after the owning player has been evicted- Fixed issue where Zuul AI would create "super" fleets- Fixed bug allowing players to access dev design screen- Fixed priority issues with Planetary Salvage, should now be more common- Fixed being able to enter rider manager with hotkeys when you normally would not be allowed- Fixed Zuul node lines disappearing when out of range- Fixed issues with special / salvage projects not using up all allocated research creditsOther changes and additions:- Teams- Revised empire manager screen- Implemented pending/resolving combat screens- Implemented free-fly and tracking camera modes that can be toggled in combat- Implemented a random ship name feature- Implemented tech boosting- Implemented special failure events for some tech- Implemented right-click weapon fire mode / target filter control- Implemented auto-fire for AOE weapons- Implemented Zuul minimum 5 overharvest rate- Removed 64 bit option- Allow time acceleration in MP when only 1 player in battle- News events for that turn are now displayed when loading a game- Movement psionic now shows range View the full article Quote Link to comment Share on other sites More sharing options...
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