enigma# Posted December 3, 2012 Share Posted December 3, 2012 For more context on the changes below, head to the Pre-Season website! Summoner's Rift Gold adjustmentsAmbient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate Melee MinionBase gold value reduced to 20 from 22 Ranged MinionBase gold value reduced to 15 from 16 Siege MinionBase gold value increased to 40 from 27 Scaling gold value based on time increased to 1 from 0.5 Minion gold values now update more often on a 90 second interval instead of 180 Kill and Death streak adjustmentsKill Streak bonus now caps at 500 Gold, down from 600 Gold. Kill Streaks and Death Streaks now accelerate faster by roughly 50%.Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak. Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak. Assist GoldThe bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%. JungleOverviewInitial difficulty of all jungle camps has been increased Camp difficulty and rewards have been re-distributed more into the large monster in each camp Scaling difficulty and rewards of the primary jungle camps have been significantly increased Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience New jungle items have been added to the store and old jungle items have been adjusted Leashing has been changedJungle monsters now attack the closest target rather than chasing their original target Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3 Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Voidlings, Shaco's Jack in the Box) The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed Giant WolfBase Health increased to 900 from 550 Health per minute increased to 40 from 31 Base Attack Damage increased to 35 from 24 Attack Damage per minute increased 0.7 from 0.44 Base Gold increased to 44 from 40 Gold per minute increased to 0.65 from 0.43 Base Experience increased to 153 from 128 Experience per minute increased to 2.3 from 1.5 Movement Speed reduced to 443 from 510 Critical Strike damage reduced to 150% from 300% WolfBase Health reduced to 300 from 360 Health per minute increased to 25 from 16.5 Base Attack Damage reduced to 8 from 14 Attack Damage per minute increased to 0.43 from 0.286 Base Gold reduced to 4 from 5 Gold per minute increased to 0.081 from 0.054 Experience per minute increased to 0.32 from 0.2136 Movement Speed reduced to 443 from 510 Critical Strike damage reduced to 150% from 200% WraithBase Health increased to 750 from 400 Health per minute increased to 39 from 28 Base Attack Damage increased to 35 from 25 Attack Damage per minute increased to 0.75 from 0.5 Base Gold reduced to 25 from 33 Gold per minute increased to 0.72 from 0.48 Base Experience reduced to 103 from 105 Experience per minute increased to 2.1 from 1.4 Attack Range reduced to 300 from 650 Lesser WraithBase Health reduced to 250 from 275 Health per minute increased to 18 from 12.1 Base Attack Damage reduced to 10 from 17 Attack Damage per minute increased to 0.33 from 0.2195 Base Gold reduced to 3 from 4 Gold per minute increased to 0.054 from 0.036 Base Experience reduced to 15 from 22 Experience per minute increased to 0.16 from 0.1064 Big GolemBase Health increased to 1000 from 950 Health per minute increased to 48 from 37 Attack Damage per minute increased to 1.6 from 1.05 Base Gold increased to 45 from 40 Gold per minute increased to 0.8 from 0.38 Base Experience increased to 137 from 117 Experience per minute increased to 2.4 from 1.55 Movement Speed increased 350 from 300 Attack Range increased to 150 from 100 Magic Resist reduced to -10 from 0 GolemBase Health increased to 500 from 450 Health per minute increased to 37 from 25 Attack Damage per minute increased to 1.3 from 0.84 Gold per minute increased to 0.23 from 0.15 Experience per minute increased to 1.6 from 1.08 Movement Speed increased to 350 from 300 Attack Range increased to 150 from 100 Magic Resist reduced to -10 from 0 Ancient GolemBase Health increased to 1500 from 1350 Lizard ElderBase Health increased to 1500 from 1350 Young LizardBase Health increased to 300 from 250 DragonBase Health increased to 3500 from 3200 Health per minute increased to 240 from 220 Attack Range reduced to 350 from 500 Baron NashorBase Health increased to 8800 from 8000 Health per minute increased to 140 from 125 You can find full details on the jungle changes in the Pre-Season 3 website, located here. Twisted TreelineIncreased low level death times and slightly decreased high level death times Reduced the amount of experience split by two and three nearby players Clarified the mana regeneration bonus on the altar tooltips Tweaked Altar vision rulesNeutral altars will no longer grant vision Stealthed champions can no longer capture altars Evelynn will be revealed if within 300 distance of a capturable altar (this is to allow her to capture altars without expending spell cooldowns to forcibly remove herself from stealth) ItemsBlackfire TorchReduced magic penetration from 20 to 15 Decreased maximum charges from 25 to 18 Decreased the duration of the burn effect from 3 to 2 seconds Increased the delay between charge gains from 1 to 1.5 seconds Increased the burn amount from 1.67% to 1.75% of max health per second Fixed a bug that caused the first tick of burn to not consume a charge Grez's Spectral LanternNew Recipe: Cloth Armor + Vampiric Scepter Total Gold Cost: 1250 (combine cost: 150) +25 Attack Damage +20 Armor +12% Life Steal Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 200 bonus magic damage. Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown). Temporarily disabled Lord Van Damm's Pillager (conflicts with new Black Cleaver) Temporarily disabled Wicked Hatchet (conflicts with new Executioner's Calling) The following new Season 3 items are disabled:Hunter's Machete Madred’s Razors (reworked) Spirit Stone and its upgrades Liandry's Torment Homeguard Enchant Ohmwrecker Sightstone Ruby Sightstone Runic Bulwark Crystal ScarIncreased global mana regeneration aura from 1.5% to 2% bonus regeneration per 1% of mana missing The following new Season 3 items are disabled:Hunter's Machete Spirit Stone and its upgrades Liandry's Torment Homeguard Enchant Ohmwrecker Sightstone Ruby Sightstone Proving GroundsThe following new Season 3 items are disabled:Hunter's Machete Spirit Stone and its upgrades Homeguard Enchant Ohmwrecker Sightstone Ruby Sightstone Crystalline Flask General (Stats)Basic Cost for StatsAttack Damage has generally been made cheaper by roughly 5 to 10%. Attack Speed has generally been made more expensive by roughly 20% Armor and Magic Resistance has generally been made more expensive by roughly 10 to 20% Basic items have had their statistics and gold values adjusted to match. Premiums for Tier 3 itemsGold premiums on Tier 3 items have generally been reduced across the board. This means that the deeper the build tree - generally the less statistics the item gives or the more expensive it will be compared to before. Penetration Changes% Penetration now applies before Flat Penetration. This means that combining the two statistics will amplify the effect of both - compared to live which reduced the effectiveness of both. Last Whisper's Armor Penetration reduced to 35% from 40% Void Staff's Magic Penetration reduced to 35% from 40% Haunting Guise Magic Penetration reduced to 15 from 20 Sorcerer's Shoes Magic Penetration reduced to 15 from 20 Movement SpeedMovement Speed bonus on all Boot items has been reduced by 25 Base Movement Speed on all champions has been increased by 25 ItemsRemovedThe following items have been removed and items that build out of them have had their recipe changed:Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan, Soul Shroud, Heart of Gold, Madred’s Bloodrazor ReworkedThe following items have been changed and have had their passives and statistics modified:Malady, Phantom Dancer, Zeke's Herald, Guardian Angel, Lich Bane, Eleisa's Miracle, Randuin's Omen, Deathfire Grasp, Guinsoo's Rageblade, Tiamat, Black Cleaver, Tear of the Godess, Archangel's Staff, Manamune, Executioner's Calling, Morello's Evil Tome, Warmog's Armor, Avarice Blade, Aegis of the Legion, Hextech Gunblade New ItemsThe following items are new and will be available on Summoner's Rift:Jungle-Focused: Hunter's Machete, Spirit Stone, Spirit of the Ancient Golem, Spirit of the Spectral Wraith, Spirit of the Elder Lizard Support-Focused: Shard of True Ice, Mikael's Crucible, Banner of Command, Twin Shadows Attack-Focused: Runaan's Hurricane, Zephyr, Sword of the Divine, Mercurial Scimitar, Liandry's Torment, Statikk Shiv Defense-Focused: Frozen Fist, Ohmwrecker Boot UpgradesAll Tier 2 boots can now be upgraded further with an enchantment for a gold cost - All Tier 2 boots share from the same pool of enchantments.Enchantment - Alacrity: Increases Movement Speed by 15. Enchantment - Furor: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds. Enchantment - Distortion: Your Ghost, Teleport and Flash cooldowns are reduced by a percentage. Enchantment - Captain: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus. Enchantment - Homeguard: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat. You can find full details on the items in the Pre-Season 3 website, located here. Summoner SpellsBarrierNow available on Summoner's Rift and Crystal Scar Cooldown increased to 210 seconds from 125 Shield amount reduced to 95 + 20 per level from 100 + 25 per level Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds Shield duration reduced to 2 seconds from 4 seconds ClairvoyanceDuration increased to 5 seconds from 4 Cooldown reduced to 60 seconds from 70 Radius reduced to 1200 from 1400 Improved Clairvoyance now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds ClarityNow restores 40% maximum Mana to you and nearby allies Improved Clarity now increases the Mana restoration by 25%, up from 20% (total 50% max Mana to you and allies) ExhaustNow reduces Attack Speed by 50% Movement Speed reduction reduced to 30% from 40% Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items. FlashCooldown increased to 300 seconds from 265 Improved Flash is now calculated after other Summoner Flash cooldown reductions HealHealth restored per level reduced to 15 from 25 Amount allies are healed for increased to 100% from 50% Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10% Cooldown increased to 300 seconds from 270 IgniteCooldown increased to 210 seconds from 180 PromoteDisabled ReviveNow always increases your movement speed after reviving Improved Revive now grants bonus Health after reviving instead of a temporary speed boost SurgeDisabled MasteriesMasteries have been reworked All Mastery Pages have been reset You can find full details on the new Masteries in the Pre-Season 3 website, located here RunesRunes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration) Lesser Mark of Armor PenetrationArmor Penetration reduced to 0.72 from 0.93 Mark of Armor PenetrationArmor Penetration reduced to 1 from 1.29 Greater Mark of Armor PenetrationArmor Penetration reduced to 1.28 from 1.66 Lesser Mark of Magic PenetrationMagic Penetration reduced to 0.49 from 0.53 Mark of Magic PenetrationMagic Penetration reduced to 0.68 from 0.74 Greater Mark of Magic PenetrationMagic Penetration reduced to 0.87 from 0.95 Lesser Glyph of Magic PenetrationMagic Penetration reduced to 0.35 from 0.38 Glyph of Magic PenetrationMagic Penetration reduced to 0.49 from 0.53 Greater Glyph of Magic PenetrationMagic Penetration reduced to 0.63 from 0.68 Lesser Quintessence of Armor PenetrationArmor Penetration reduced to 1.42 from 1.85 Quintessence of Armor PenetrationArmor Penetration reduced to 1.99 from 2.59 Greater Quintessence of Armor PenetrationArmor Penetration reduced to 2.56 from 3.33 Lesser Quintessence of Magic PenetrationMagic Penetration reduced to 1.11 from 1.21 Quintessence of Magic PenetrationMagic Penetration reduced to 1.56 from 1.69 Greater Quintessence of Magic PenetrationMagic Penetration reduced to 2.01 from 2.18 Lesser Mark of Hybrid PenetrationArmor Penetration reduced to 0.5 from 0.56 Magic Penetration increased to 0.34 from 0.32 Mark of Hybrid PenetrationArmor Penetration reduced to 0.7 from 0.74 Magic Penetration increased to 0.48 from 0.44 Greater Mark of Hybrid Penetration Armor Penetration reduced to 0.9 from 1 Magic Penetration increased to 0.61 from 0.57 Lesser Quintessence of Hybrid PenetrationArmor Penetration reduced to 0.99 from 1.11 Magic Penetration increased to 0.77 from 0.72 Quintessence of Hybrid Penetration Armor Penetration reduced to 1.39 from 1.55 Magic Penetration increased to 1.09 from 1.01 Greater Quintessence of Hybrid PenetrationArmor Penetration reduced to 1.79 from 2 Magic Penetration increased to 1.41 from 1.3 PvP.Net 1.72Recommended Items no longer appear in the Champion detail pages. This change does not affect the information displayed on the League of Legends website or the in-game store.ChampionsHecarimBase Attack Damage increased to 59 from 56 Attack Damage per level increased to 3.2 from 3 NautilusTitan's Wrath shield amount increased to 100/150/200/250/300 from 80/130/180/230/280 RammusBase Armor increased to 25 from 21 Base Health Regen increased to 8 per 5 seconds from 6 SejuaniBase Armor increased to 24 from 21 Northern Winds duration increased to 6 seconds from 5 Spectator:Retreat pings will now be team colored in spectator mode. Target pings will now only last 6 seconds in spectator mode. Directed camera algorithms have been improved. General:Fixed a bug that causes projectile-based skillshots to not appear when fired out of the fog of war (ex: Nidalee spear) The Nexus turrets in The Crystal Scar and Proving Grounds will now kill invulnerable units. Updated all bots' items, masteries, and summoner spells to account for Season 3 changes. Improved bots' summoner spell logic and made usage consistent across all bots. Fixed how custom game TT bots adjust to players' laning decisions. Spells that target your own champion will now put an outline glow around your champion. Unbound default key bindings for 'Toggle Health Bars' and 'Toggle Minion Health Bars' Champion passives will now display their cooldown time over the passive icon. With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed. View the full article Quote Link to comment Share on other sites More sharing options...
SuperChargerFan Posted December 4, 2012 Share Posted December 4, 2012 (edited) <p>ItemsRemovedThe following items have been removed and items that build out of them have had their recipe changed:Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan, Soul Shroud, Heart of Gold, MadredÂ’s Bloodrazor RIP Force of Nature, Heart of Gold, and Madred's, you will all be missed Not super crazy about all the changes, defiantly gonna be weird to get used to again... PS. Hate to be rude, but enigma, can the entire post be put into a spoiler so we dont have to scroll through the whole thing every time? Edited December 4, 2012 by SuperChargerFan Quote Link to comment Share on other sites More sharing options...
LazaHorse Posted December 4, 2012 Share Posted December 4, 2012 Furor Enchantment Frenzy Spellsword Mikael's Cruicible Mercurial Scimitar Crystalline Flask Runaan's Hurricane Statikk Shiv Will be OP season 3 (until nerfs). Guaranteed. Real. Quote Link to comment Share on other sites More sharing options...
Slowpoke Posted December 4, 2012 Share Posted December 4, 2012 tfw no force of nature Quote Link to comment Share on other sites More sharing options...
Weeman Posted December 4, 2012 Share Posted December 4, 2012 so wait, whoever leashes has to take the hits now too? Quote Link to comment Share on other sites More sharing options...
LazaHorse Posted December 4, 2012 Share Posted December 4, 2012 so wait, whoever leashes has to take the hits now too? Only way to leash now is for a melee (top solo) to walk in and out of the camp with the jungler and share place of being closest. You have to do this juggle between the two so neither takes damage, but that's why they increased the jungle camp reset to 10 leashes instead of 3. Real. Quote Link to comment Share on other sites More sharing options...
-O-P-rime Posted December 4, 2012 Share Posted December 4, 2012 Ohmwrecker is so much fun and twin shadow is broke. Quote Link to comment Share on other sites More sharing options...
BluHorse Posted December 5, 2012 Share Posted December 5, 2012 i build liandry's on TF. EVERYBODY GONNA BE TELLIN ME ITS BAD. Quote Link to comment Share on other sites More sharing options...
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