Dirty Posted December 11, 2012 Share Posted December 11, 2012 Feature - Added the name of the player being followed while waiting to spawn to the screen. - Added server browser filter option for passworded servers. Optimization - Improved the performance of lighting calculations. - Changed fullscreen passes to be rendered using a single triangle rather than a two triangle quad to eliminate overshading pixels along the diagonal. Fix - Fixed bug causing text in a message box on the main menu to overflow outside the box. - Fixed bug in the sv_ban command when banning a player not currently on the server. - Fixed bug causing the Fade to "teleport" to the ground while Blinking into walls and the ceiling. - Leading and trailing whitespace characters are ignored in the server list filters. - Filtered out duplicates when mounting mods. - Eliminated duplicate log messages when mounting mods for consistency checking. - Fixed bug where returning nil from GetAttachPointCoords would result in uninitialized data being used. - Fixed issue where having non-ASCII characters in the Windows user name would cause the game to not save mods, settings or cache files properly. - The Command Structure health will no longer be displayed for enemy structures when they spawn in a nearby room. - Fixed crash after alt-tabbing. - Removed the "Attack" button from the ARC as it is not needed and was causing some problems. - Fixed crash during precaching when a cinematic couldn't be loaded. - Signaled Steam to stop refreshing the server pings when connecting to a server to avoid cases where the routers NAT table overflowed. - Fixed issue where LaunchPad didn't properly specify the -game command line parameter when running NS2. - Crash when acquiring physics models from different threads. - Fixed bug where collision detection would fail on bodies which had extreme off-axis scaling applied to them (affected Harvester flinch animation) - Fixed bug allowing the Alien Commander to cancel research on a lifeform egg at the end of research, gaining back the resource cost but not canceling the research. - Fixed bug where ARCs didn't fire at targets when they had an attack order. They still need some work for actually listening to attack orders though. #3921. Improvement - The "Update" button in the server browser now changes text when finished updating servers. - Steam overlay based web views moved over to in-game web view. - The load progress is now displayed as a percent instead of a count. Editor - Removing the shift-hover-select thing that just spams undo items. Some other polish/fixes. - Fixed crash/bugs with copy/paste then undo. - Hardcoded hotkeys 0-9 for viewport settings (perspective, lit/unlit, etc.) - Made Tool Settings dialog taller to not hide stuff..heh. - Added an origin cycle mode to put the gizmo at the first selected object, so you can move a group of props without bad grid-snap. - Fixed editor bug where you could create empty props. - Fixed bug when undo-ing face merges. - Welding vertices will now auto-cleanup things like degenerate edges, duplicate edges (that were formerly different), etc. - Made camera acceleration an option (tools|settings|general|display settings). off by default now. - Fixing some issues with deleting faces, undoing, etc. Details: FaceIds are NOT reliable when faces are deleted, so each vertex now stores Face pointers rather than IDs. - Work in progress checkin for fixes to welding. Just adding some un-used stuff for now. - Fixed some bugs introduced by adjacent faces optimization. - Move operations, with/out texture lock, should now be a lot faster and smoother. Using a adjacent-faces-set per vertex instead of doing global face search. - On second thought, completely removing scale tool restrictions. Mappers use negative values. - Changed some scale tool parameters so it's less restrictive when sizing small-ish objects. - Added weld-selected-vertices command. Activate Select Tool, select a group of vertices, then Edit|Weld Selected Vertices (at the bottom of the menu) - New "knobs" for texture mapping (and other) spinners. purely mouse-movement-based. Up/down arrow keys still work if cursor is in text box. CTRL and ALT modifiers work on both. - Fixed lost-focus for hotkeys. - Feedback about how many faces were affected by texture replace. - Added ALT shortcut for texture replace; added F, C keys to move up/down when in first person camera. - Fixed annoying scrollbar reset with prop/texture browser windows. - Added Texture Replace tool (red paint bucket, all the way to the right of the toolbar) - Removed (-1000,1000) range limit on texture shift spinners. This fixes some of the texture lock-move blank-field issues.. - Grid snapping for texture gizmo. There is some weirdness with snapping, but it works. - Ctrl + doubleclick on face now adds a whole body to selection. - Paint(Texture) Tool now has moving handles, in addition to rotate and scale. - Switching to hash_set instead for faster "used asset" lookups. - Texture browser now has "show used only" filter as well. - Props browser now has "show used props only" checkbox. Same thing for textures browser coming soon. - Custom colors now saved to *.level files. - Custom colors now saved between selections. Next todo: save per-level custom colors to disk. - Autobackup filenames now include level name, e.g. ns2_refinery.autobackup2.level. - Tooltips for tool bar buttons now display bound hot key. Bug: If you change them, the tooltips won't update until restart. Ah well. SDK - Added the ability to specify default values for settings in a render_setup file. - Added Clear Level menu option in the Cinematic Editor to clear out the currently set level file. - Fixed issues with COLLADA files that contained instance_material nodes. - Fixed issue where COLLADA files that referenced textures with spaces in the file name would not be properly loaded if the file name used a relative path. - Fixed loading of COLLADA models in the Viewer. - Enhanced the sound picker with a hierarchical folder display. - Added support for hearing sounds effects placed in the level in the Editor. - Added support for displaying cinematics in the Editor. - Added support for displaying web pages in game. View the full article Quote Link to comment Share on other sites More sharing options...
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