Dirty Posted January 22, 2013 Share Posted January 22, 2013 2.0.24759.1 Critical fixes: - AI decision-making tuned. - Fixed an end turn CTD - UI now handles its memory much better - Fixed CTD caused by crit hits list - Fixed CTD on completion of reserves transfer - Fixed a combat CTD Other fixes: - Fixed Liir_Zuul battle cruiser not launching assault shuttles - Fixed Liir getting battle cruiser sections on cruisers - Fixed database handling of unicode characters - Fixed not getting research project for super novas - Fixed issue where ship toolip would not show up in starmap - Fixed frequency of supernovas - Fixed node cannons not firing when moving - Fixed subverted drones attacking friendly ships after docking - Fixed swarm queen not firing - Fixed group list not showing up when using the number group select in combat - Fixed new fleets not being able to deploy on the turn they were created Other changes and additions: - Loa fleets now presented with an option to slowboat when deploying missions - Can now deploy fleets on missions that are returning home or patrolling - Can now order planets in planet manager - Selecting a fleet from the fleet list while in the starmap now dulls out stars outside of that fleet's range - Many strings exposed for localization - Can now cycle systems in the build screen - Open localization added. Russia, German, French strings added (DE/FR 80% complete) - Change language option added to Launcher app. Game defaults to region, but drop-down will allow change of language. Known issues: - Old Savegames will continue to use old AI algorithms. - Turn times may be slightly longer as we continue to optimize new AI algorithms. View the full article Quote Link to comment Share on other sites More sharing options...
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