Dirty Posted January 22, 2013 Share Posted January 22, 2013 Stardock Entertainment is pleased to present the v1.20 update for its turn-based fantasy strategy game, Fallen Enchantress today. This latest update contains a number of balance changes, bug fixes, crash fixes, AI improvements and more. Balance Reduced Wealthy from +800 Gildar to +500 Gildar Ancient Temples are more common and they give +1 Research per turn instead of +1 Mana Pastures gives +3% hit points to all your units instead of increasing the grains of the attached city Increased the default players on small, medium and large maps slightly Increased the labor costs of bows and ranged staves Fruit Groves, Twilight Bees, Wild Game and Whild Grain are now more common Increased the amount of resources spawned Monsters still raze city but it no longer salts the land Twilight Honey now provides a faction wide -2% to unrest Gold deposits are more common but produce less gildar Grain provies 25 food instead of 20 by default Modified rarity of different world resources and their availability to have more variety Goodie huts are slightly more common Shards are slightly rarer Default turn limit reduced to 800 (from 1000) Blizzard can be cast in an area will hit your units (and it will damage them) Pioneers cost 30 population when trained Fixes Fixed a bug where the hit point bar wouldn't update when the crushing blow ability was used Fixed bug where AI units would sometimes get stuck (like watching while their city was taken over or not going out to get goodie huts or going after an easy kill unit) Fixed bug where AI knowledge trading didn't always reduce tradeable knowledge Fixed an issue keeping the Growth potion from increasing blunt damage Fixed an issue where the Paragon spell could be cast indefinitly Fixed an issue where units will now exit cities in the best way to reach their specified destination Fixed crashes AI AI more intelligent about when and what it builds in its cities AI evaluates whether it should be training archers/catapults/mounted units more effectively Fixed but that caused AI to disproportionately choose the first level up perk (like Assassin) AI more aggressive about getting to goodie huts UI Fixed glitch that caused the arrow cursor to show instead of the hour glass when the player dragged the map between turns Reduced ground cover on terrain with the exception of deserts Added an icon to all the Refined techs to indicate that they can be researched multiple times Fixed lots of typos Resource tooltip no longer lists the tech requirement if the player already has the tech Removed references to techs unlocking quests in the tech descriptions View the full article Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.