Dirty Posted January 25, 2013 Share Posted January 25, 2013 2013-01-25: v1.091 ----------------------- - Fixed a bug preventing some people from building new trade posts - Fixed some instability issues on the Mac and Linux versions - Fixed bug where taking over the last duchy or higher title from a Merchant Republic could give you Patrician vassals - Blocked "Offer Vassalization" for one Merchant Republic vs another - Fixed a tooltip bug for the succession type in secondary kingdoms and empires held by Merchant Republics - When a regular lowborn Mayor forms a Merchant Republic, he should get a dynasty and become a Patrician - The Patricians in newly formed merchant republics now get some starting money - Homosexual characters no longer get the ambition to get married - Exported PATRICIAN_PRESTIGE_RESPECT_FACTOR and PATRICIAN_AGE_RESPECT_FACTOR to defines - Doubled the effect of Prestige on Patrician Respect for Doge elections - Tutorial: Fixed a crash in Realm View - Fixed a bug where you would end up at war with your liege if beating him to victory in a claim war - Added text warnings for Independence wars and factions for Patricians, if it would mean Game Over - Made Ultimogeniture possible for anyone to take, should they be so inclined - Added the Barony of Altenburg to Meissen - Gave Ultimogeniture to the Ilkhanate, the Golden Horde and the barony of Altenburg - Fixed some issues with sound freezes - Fixed a bug with the "coastal_county_republic" CB that could make vassals of merchant republics independent - Fixed missing description for Trade Post garrison building - Fixed issue where a feudal liege could burn a vassal Patrician's Trade Post - The correct event picture is now shown when Aztecs sacrifice prisoners - Fixed flag issues for players who don't own Sunset Invasion - Fixed issues with the Romeo & Juliet event chain - Added cooldown before the Seize Trade Post plot can be used on the same character again - Republic random trade events are now slightly less likely to occur - Lowered the cost and buildtimes of all Family Palace buildings - Fixed an issue where the Seize Trade Post plot wasn't properly cancelled - Fixed a bug where your children in foreign courts would not accept being educated by you - Added a check for negative fertility on either parent to prevent impregnation of or by celibate characters, eunuchs, etc - Fixed a bug where culture name lists with more than 100 entries would be cut off at 100 entries due to a low random number - Fixed a problem where a vassal of a vassal who takes an outside would become a vassal of the enemy rather than the old liege's liege - The Trade posts of Patricians who become independent should no longer be lost in most cases, but taken over by a replacement family - Fixed bug making Republic capitals immune to some CBs, like Holy War - Fixed a bug where a betrothed character who married a different person than they were betrothed to could retain the betrothal even when they were not permitted to have another spouse - Fixed a bug where the educate child menu would be unavailable in foreign courts - Fixed a bug where children abroad would not show up in the education menu - Muslims can now never marry matrilineally under any circumstances - Fixed a bug where the AI would repeatedly unassign and assign a child the same tutor - Fixed a bug where a deposed ruler would die on the next day - The Ecumenical Patriarch's pentarchy will now function correctly - Pentarchs defined in history files for non-titular titles will now always override Autocephaly - Titular realms will now use their capital when determing religious head for religions with Autocephaly - Army AI: Fixed an issue with stupid long range land movement - The Bishopric of Rome will no longer be renamed to the Lateran if the Move Capital to Rome decision is taken - Gaining a title you are fabricating a claim on via plot will now abort the plot - The Anti-Pope opinion bonus towards liege will now be properly inherited when liege dies - Added field to cultures: [used_for_random = yes/no]. Blocks the culture from being available for characters created with random culture. - Made it more likely that the Mongol Hordes convert to Islam - Faction View: The Faction labels are no longer capitalized - Fixed bug with early holders of Family Palace holdings not showing up in the history - Increased the random factor in doge elections - Marcella Ziani now has the correct gender - No longer possible for close relatives to become a married character's mistress - AI Patricians are now far more likely to upgrade their Family Palaces - Multiple assassination events should no longer appear when plotting to kill someone - The province of Ar'Ar has been renamed to Shaka - When transfering a vassal, the selected vassal will now be shown on the map - Can no longer ask to join wars against a ruler who is imprisoning you - You can now always transfer the vassalage of a duke to the de jure liege of their primary title, even if they hold multiple duchies - Fixed a bug where a landed vassal who inherited their liege's title would remain in their previous factions - Duplicate independence factions gained from conquering or inheriting titles will now be disbanded - Fixed a bug where you would not be able to marry the courtiers of Holy Orders and Mercenary Companies despite them showing up as eligible - Fixed a bug where the add_spouse command would have undesirable results for Muslims - Improved Jihad notification event to include the religion and portrait of the Caliph - Fixed a bug with Tanistry that could cause Game Over - Anti-Pope will now remain as an Emperor's vassal if you press his claim to the Papacy - Fixed a bug that was causing characters over 1000 years old not to receive events properly - Exported is_holy_war to cb_types, this determines whether neighbouring AIs of the same religion will consider joining defensively against the attacker - Can now ask to join Muslim Invasions - AI will now ask to join Muslim Invasions when appropriate, and is slightly more inclined to defend neighbours against a Muslim Invasion than a Holy War - Improved duchy distribution AI - Fixed a bug where you would not be able to ask a character to stop backing a plot if their answer was no, depriving you of just cause to imprison them - AI: Will now value Kiev more highly and be more inclined to use it as their primary Duchy - AI: Will now value prestige effects of marriage at a more reasonable level - The Muslim Invasion CB now requires either a foothold in or border with the target kingdom - AI: Fixed a bug where countries with a vassal merchant republic would refuse to embargo _any_ republic - Fixed a bug where a country who had vassal merchant republics could lose them when _winning_ a war against another merchant republic - Fixed a bug with the Jizya tax modifier for Muslim merchant republics View the full article Quote Link to comment Share on other sites More sharing options...
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