tristana Posted January 31, 2013 Share Posted January 31, 2013 League SystemThe League System has arrived for ranked play!Players and teams will now be placed into a League upon finishing their placement matches Leagues are assigned to a skill tier and are split into divisions, e.g. Gold IV Winning and losing matches will now cause you to gain and lose of League Points (LP) Advancing to 100 LP will now start a Division or Promotion Series Top players and teams can now advance to the Challenger tier, which is visible to all in the client Champion losses and win ratios will no longer be displayed to other players Elo ratings have been replaced by matchmaking ratings (MMR) which are no longer displayed The time penalties for queue dodging have been shortened and an LP penalty has been added AnnieAnnie has received a visual upgrade! Click here for more details.BlitzcrankBase mana reduced to 240 from 300Rocket GrabMana cost increased to 120 from 110Cho'GathFeral ScreamSilence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2/2.25/2.5/2.75/3DianaPale CascadeAdjusted orbs to better account for enemy model sizeEliseNeurotoxinMana cost increased to 80/85/90/95/100 from 60CocoonMana cost reduced to 50 from 65EzrealThese changes are a continuation of our earlier effort to carefully scale back some of Ezreal’s excess power. Although these nerfs affect AP Ezreal, right now we’re focused on stabilizing AD Ezreal. After that we’ll assess the state of AP Ezreal.Base movement speed reduced to 325 from 330Rising Spell ForceDuration reduced to 5 seconds from 6Trueshot BarrageDamage falloff per target hit increased to 10% from 8%HeimerdingerThough these aren’t all the Heimerdinger changes we’d eventually like to do, these are some quality of life adjustments that should help smooth out Heimer’s current gameplay.H-28G Evolution TurretsNow displays timer of when Heimerdinger will get his next ammo charge Turrets will now attempt to prioritize enemies hit by Heimerdinger’s basic attacks or his CH-1 Concussion Grenade UPGRADE!!!Cast time removedKatarinaThese changes are focused on once again increasing the risk of Katarina’s gameplay by forcing her to build more offensive stats and focus on pulling off well-timed Death Lotuses.Bouncing BladesInitial damage reduced to 60/85/110/135/160 from 60/90/120/150/180ShunpoDamage reduction duration reduced to 1.5 seconds from 3Death LotusTotal ability power ratio increased to 2.0 from 1.75KennenSlicing MaelstromNo longer has an energy costLuluPix, Faerie CompanionDamage adjusted to 9-105 from 15-87Master YiMeditateTotal heal amount increased to 200/350/500/650/800 from 140/280/420/560/700 Total ability power ratio reduced to 2.0 from 4.0 Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110 Miss FortuneBullet TimeBonus attack damage ratio reduced to 0.35 from 0.45 Targeting cone is now attached to Miss Fortune NasusNasus now gains double the bonus from Siphoning Strike when it’s used to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.Siphoning StrikePermanent damage bonus is now doubled to 6 when killing a champion, large minion or large monsterNunuThese changes are focused on forcing Nunu to play more actively in his support role by reducing the power he passively contributes to his allies.Base movement speed increased to 350 from 340Blood BoilDuration reduced to 12 seconds from 15 Attack speed bonus reduced to 25/30/35/40/45% from 25/35/45/55/65% Movement speed bonus reduced to 8/9/10/11/12% from 11/12/13/14/15% OlafUndertowSlow now fades over the durationVicious StrikesCooldown increased to 16 seconds from 12RagnarokNo longer passively grants bonus armor penetration Now only grants bonus armor penetration while active ShacoDeceiveRange reduced to 400 from 500Two-Shiv PoisonSlow reduced at earlier ranks to 10/15/20/25/30% from 20/22.5/25/27.5/30%ShenKi StrikeCooldown reduction per attack reduced to 1 second from 1.5 Cooldown reduction per attack while Feint is active reduced to 2 seconds from 3 SionSion now receives twice the bonus stats from Enrage when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.EnragePermanent max health bonus is now doubled to 2/3/4/5/6 upon killing a champion, large minion or large monsterTristanaRapid FireMana cost reduced to 50 from 80Explosive ShotDamage increased to 110/150/190/230/270 from 110/140/170/200/230TryndamereBase Attack Speed increased to 0.670 from 0.644 Fury decay now begins after 8 seconds of being out of combat from 5 seconds VeigarVeigar now receives twice the bonus stats from Baleful Strike when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.Baleful StrikePermanent ability power gain is now doubled to 2 when killing a champion, large minion, or large monsterViUpdated Recommended ItemsVault BreakerFixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dash Fixed a bug where Improved Recall was refunding Vault Breaker's cooldown and mana cost Excessive ForceFixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blindedVolibear Volibear’s base attack speed was below average for an attack-based melee champion. This change helps address this deficiency and helps him clear the jungle.Base attack speed increased to 0.658 from 0.625Items Seeker's Armguard (New Item)Recipe: Cloth Armor + Cloth Armor + Amplifying Tome + 125 gold = 1160 gold +30 armor +25 ability power Unique passive: Kills grant 0.5 bonus armor and ability power. This bonus stacks up to 30 times. Zhonya's HourglassRecipe changed: Seeker's Armguard + Needlessly Large Rod + 650 gold = 3410 gold (from 3100) Ability Power increased to 120 from 100 SightstoneThese changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.Recipe changed: Ruby Crystal + 475 gold = 950 gold (from 700) Health increased to 180 from 100 Gold reward for Sightstone wards increased to 25 from 10 Ruby Sightstone These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.Total cost increased to 1550 gold from 1300 Health increased to 360 from 300 Gold reward for Ruby Sightstone wards increased to 25 from 10 Giant's BeltHealth reduced to 380 from 400 Warmog's ArmorRecipe changed: Giant's Belt + Ruby Crystal + Rejuvenation Bead + Rejuvenation Bead = 2830 gold (from 2650) Sunfire CapeCombine cost increased to 930 gold from 780 (total cost increased to 2650 gold from 2500) Fiendish CodexThis change allows Fiendish Codex and its various build paths to be more versatile and universally attractive for ability power champions.Faerie Charm removed from recipe Total cost is now 820 gold from 1000 No longer grants any mana regen Nashor's ToothCombine cost reduced to 200 gold from 250 (total cost reduced to 2270 gold from 2500) No longer grants any mana regen Banner of CommandRecipe changed: Fiendish Codex + Emblem of Valor + 890 gold = 2360 gold (from 2400) Deathfire GraspRecipe changed: Fiendish Codex + Needlessly Large Rod + 880 gold = 3300 gold (from 3000) Ability power increased to 120 from 100 MorellonomiconRecipe changed: Faerie Charm + Fiendish Codex + Kage's Lucky Pick + 435 gold = 2200 gold Athene's Unholy GrailCombine cost reduced to 900 from 920 (total cost reduced to 2600 gold from 2800) The BloodthirsterCombine cost increased to 850 gold from 650 (total cost increased to 3200 gold from 3000) The Black CleaverWe are now fairly comfortable with Black Cleaver’s strategic niche, but we want to scale back some excess power.Health reduced to 200 from 300 Maximum stacks increased to 5 from 4 Armor reduction per stack reduced to 5% from 6% Fixed a bug where spells were applying more reduction than intended Trinity ForceCombine cost reduced to 3 gold from 300 (total cost reduced to 3903 gold from 4200) Spirit StoneCombine cost reduced to 40 gold from 140 (total cost reduced to 700 gold from 800) Spirit of the Spectral WraithCombine cost reduced to 100 gold from 400 (total cost reduced to 2000 gold from 2400) Frozen HeartCombine cost reduced to 400 gold from 500 (total cost reduced to 3000 gold from 3100) Doran's ShieldHealth regen per 5 seconds increased to 8 from 5MatchmakingThe matchmaking system will now take into account matchmaking rating and number of wins in the player's current queue when creating matchesGeneralWe've made database upgrades which have cleared displayed match history in player profiles. All stats are still stored, but your previous 10 games will not show up. Tenacity now appears on the character sheet as a stat.All champions with abilities that reduce the duration of disabling effects now gain tenacity instead.e.g. Singed, Trundle, Irelia, Garen, etc. Champion tenacity stacks with item tenacity, mastery tenacity and cleanse. Fixed a bug where Rengar and Kha'zix "On The Hunt" quest might fail to activate when Kha'zix was dead. Fixed a bug where chat messages from Anivia would display the incorrect champion name while she was in egg form. Inhibitors and turrets now have kill callouts. Co-op vs. AI:Bots will occasionally chat at the beginning and end of games Added Jarvan IV bot to all maps Improved retreat logic for bots with dashes. View the full article Quote Link to comment Share on other sites More sharing options...
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