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Natural Selection 2 Update Released


Dirty
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Change

• Shotgun uses now a symmetrical bullet spread pattern.

• reduced grenade launcher damage radius from 8 down to 6.

• reduced spit projectile speed by 12%

• arc menu will now always show both deploy and undeploy button.

• Removed celerity sound and screen effects.

• reduced Gorge spit damage from 40 to 30.

• It is no longer possible to damage anything during the pre-game.

Optimization

• Fixed bug where some objects would be unnecessarily rendered using material techniques that had no effect.

• Reduced the memory usage from keeping level data in memory.

• Reduced the memory usage pathing information.

• Improved Infestation performance on the client (thanks Matso!)

• Improved loading times when vsync is enabled by limiting the loading screen frame rate to 30 FPS.

Feature

• In-game audio device selection.

Fix

• Damage arrows are now more accurate when multiple players are attacked by a Whip at the same time (Thanks to Joop for pointing this out!)

• Fixed bug where request menu was not opening when your team has no Commander.

• Fixed bug where grenades were not dealing full damage on direct hits.

• fixed Whips being able to whack grenades through walls.

• Fixed issue were client side and server side selection status are sometimes out of sync.

• Drifters now uncloak when an enemy unit touch them.

• Fixed bug causing Celerity effects to remain on when the Skulk was walking or standing still in some cases.

• Fixed random number generator issue that caused inconsistencies in the bullet spread between the client and server.

• Fixed Couldnt open error messages appearing in the log.

• Fixed Gorge build menu not getting immediately cleaned up upon death.

• Fixed bug which allowed more than 3 Sentries to be built next to a Sentry Battery in some cases.

• fixed melee attacks not triggering effects when hitting world geometry.

• Fixed bug where the main menu music would play over the tutorial videos.

• The server will now reload the map if 10 hours have passed and no game is currently being played (Thanks Mats!)

• Fixed bug preventing the MAC from attacking Hives.

• Fixed crash on exit if the rendering thread was still processing a frame during the shutdown process.

• Gorge Bile Bomb will no longer interrupt the Gorges Celerity speed boost after shooting the bomb.

• Fixed the speed console command not affecting player movement.

• Aliens may now evolve new traits if an existing trait is lost due to the upgrade structure being destroyed.

• Fixed bug where alt-tabbing out of the game would cause the Exosuit to become opaque.

• Chat will now display correctly in the dedicated server web interface (Thanks Sherman!)

Improvement

• cyst min range check will now pass when the vertical distance between cysts is too high, to prevent situations were Commanders could sometimes not infest resource nodes.

• selection and hotgroup creation works now without any delays.

• Commanders can now select enemy units.

• increased number of allowed hotgroup to 9.

• hot key icons blink up red if a unit in this group is under attack.

• added shift+click for manipulating selection (add/remove units)

• Cysts now redeploy instead of enforcing a minimum placement distance between existing Cysts.

• phase gates now show a connection line between each other on the minimap.

• phase gates show now the destination in their name.

Sdk

• Added support for distortion effects (like refraction) in surface shaders.

• Added Client.GetMusicVolume.

Veil

• Blocked small vents in Topographical

• Added cover to vents in Nanogrid

 

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