Dirty Posted February 4, 2013 Share Posted February 4, 2013 Change • Shotgun uses now a symmetrical bullet spread pattern. • reduced grenade launcher damage radius from 8 down to 6. • reduced spit projectile speed by 12% • arc menu will now always show both deploy and undeploy button. • Removed celerity sound and screen effects. • reduced Gorge spit damage from 40 to 30. • It is no longer possible to damage anything during the pre-game. Optimization • Fixed bug where some objects would be unnecessarily rendered using material techniques that had no effect. • Reduced the memory usage from keeping level data in memory. • Reduced the memory usage pathing information. • Improved Infestation performance on the client (thanks Matso!) • Improved loading times when vsync is enabled by limiting the loading screen frame rate to 30 FPS. Feature • In-game audio device selection. Fix • Damage arrows are now more accurate when multiple players are attacked by a Whip at the same time (Thanks to Joop for pointing this out!) • Fixed bug where request menu was not opening when your team has no Commander. • Fixed bug where grenades were not dealing full damage on direct hits. • fixed Whips being able to whack grenades through walls. • Fixed issue were client side and server side selection status are sometimes out of sync. • Drifters now uncloak when an enemy unit touch them. • Fixed bug causing Celerity effects to remain on when the Skulk was walking or standing still in some cases. • Fixed random number generator issue that caused inconsistencies in the bullet spread between the client and server. • Fixed Couldnt open error messages appearing in the log. • Fixed Gorge build menu not getting immediately cleaned up upon death. • Fixed bug which allowed more than 3 Sentries to be built next to a Sentry Battery in some cases. • fixed melee attacks not triggering effects when hitting world geometry. • Fixed bug where the main menu music would play over the tutorial videos. • The server will now reload the map if 10 hours have passed and no game is currently being played (Thanks Mats!) • Fixed bug preventing the MAC from attacking Hives. • Fixed crash on exit if the rendering thread was still processing a frame during the shutdown process. • Gorge Bile Bomb will no longer interrupt the Gorges Celerity speed boost after shooting the bomb. • Fixed the speed console command not affecting player movement. • Aliens may now evolve new traits if an existing trait is lost due to the upgrade structure being destroyed. • Fixed bug where alt-tabbing out of the game would cause the Exosuit to become opaque. • Chat will now display correctly in the dedicated server web interface (Thanks Sherman!) Improvement • cyst min range check will now pass when the vertical distance between cysts is too high, to prevent situations were Commanders could sometimes not infest resource nodes. • selection and hotgroup creation works now without any delays. • Commanders can now select enemy units. • increased number of allowed hotgroup to 9. • hot key icons blink up red if a unit in this group is under attack. • added shift+click for manipulating selection (add/remove units) • Cysts now redeploy instead of enforcing a minimum placement distance between existing Cysts. • phase gates now show a connection line between each other on the minimap. • phase gates show now the destination in their name. Sdk • Added support for distortion effects (like refraction) in surface shaders. • Added Client.GetMusicVolume. Veil • Blocked small vents in Topographical • Added cover to vents in Nanogrid View the full article Quote Link to comment Share on other sites More sharing options...
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