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Towns Update Released


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Version v10b

 

Change: Purged human remains can be used to create graves and tombs

Fix: Crash loading a save that contains "destroy flour" tasks

Fix: Issue with buildings under construction after the load of a saved game

 

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Version v10a

 

Add: Samurai helmet

Change: Removed the maxAge from the wild wheat, wild sugar canes and wild bamboo. This way wild plants will not disappear

Change: Golden haste helmet is now considered a special armor instead of a golden one

Change: Market roof now uses animal hides to be built (instead of the old blue color)

Change: Iron bars now allow fluids

Change: Flood gates now has a glue tag and can also serve as a floor flood door

Fix: Position of some items in the stock panel

Fix: Crash when a citizen decides to drop an item when he just died

 

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Version v10

 

Add: Fluid blocking, fluid elevator and fluid allowed items

Add: Evaporation of fluids

Add: Wind effect to plants

Add: Citizens sleeping under a roof will sleep "faster" and they will endure more time during their day

Add: Town coins on the top

Add: Flower gathering on the production menu

Add: New stockpile and container management panel

Add: New effect applied to food that gives a boost to the citizens' happiness

Add: New items: Floodgate, fluids elevator, bamboo items, sugarcane items, sugar and cake

Add: New helmets: Straw hat, wooden mask, golden mask, mayan mask, samurai mask and kerchiefs

Add: New walls: 3 new stone walls, a new log wall, a wheat wall and a bamboo wall

Add: New mountains map

Change: Improved way of droping items to avoid large paths on some cases

Change: Saved game is stored in a temporary file until the game is completelly saved. This avoids the loss of your progress if the save fails

Change: Little rest bonus for townies sleeping underground

Change: Flour burner removed from the menu

Change: Linux launcher on Steam warns you if the game can't find Java (thanks to Vince D. for testing)

Change: Brownie village are now can be tilled

Change: Unifallow feed food changed to cactus fruits

Change: Human remains will stop ghost spawning after 3 day

Change: Autoequip now randomise the item to be equipped in order to avoid mass movement to the same item

Typo: "Wild kootenbeeten" instead of "Wild skootenbeeten"

Type: "green hat" instead of "Green hat"

Fix: Main menu issue when the size of the saved games is equals to the game window height

Fix: Random freeze if the market zone contain walls and a coming caravan decide to move over a wall

Fix: Underground terrain glitches when loading a saved game

Fix: Citizens won't skip the chopping tasks when a tree keeper is attacked

Fix: Falling items won't destroy the ground ones

Fix: Townies now take into account items in containers when you order them to build an already built item

 

Modders: New tag on items.xml. It allows true/false values. Default is false. (Used on the floodgate item and some walls)

Modders: New tag on items.xml. It allows true/false values. Default is false. (Used on the 2 stone arcs)

Modders: New tag on items.xml. It allows true/false values. Default is false. (Used on the fluids elevator item)

Modders: New tag on items.xml. It allows true/false values. Default is false. (Used on the bamboo cans)

Modders: New tag on items.xml. It allows a numerical value. (Used on the bamboo cans)

Modders: New tag on effects.xml. It allows a number or a dice (IE. 1d8). (Used on teh cake item)

 

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