Dirty Posted February 16, 2013 Share Posted February 16, 2013 Version v10b Change: Purged human remains can be used to create graves and tombs Fix: Crash loading a save that contains "destroy flour" tasks Fix: Issue with buildings under construction after the load of a saved game ----- Version v10a Add: Samurai helmet Change: Removed the maxAge from the wild wheat, wild sugar canes and wild bamboo. This way wild plants will not disappear Change: Golden haste helmet is now considered a special armor instead of a golden one Change: Market roof now uses animal hides to be built (instead of the old blue color) Change: Iron bars now allow fluids Change: Flood gates now has a glue tag and can also serve as a floor flood door Fix: Position of some items in the stock panel Fix: Crash when a citizen decides to drop an item when he just died ----- Version v10 Add: Fluid blocking, fluid elevator and fluid allowed items Add: Evaporation of fluids Add: Wind effect to plants Add: Citizens sleeping under a roof will sleep "faster" and they will endure more time during their day Add: Town coins on the top Add: Flower gathering on the production menu Add: New stockpile and container management panel Add: New effect applied to food that gives a boost to the citizens' happiness Add: New items: Floodgate, fluids elevator, bamboo items, sugarcane items, sugar and cake Add: New helmets: Straw hat, wooden mask, golden mask, mayan mask, samurai mask and kerchiefs Add: New walls: 3 new stone walls, a new log wall, a wheat wall and a bamboo wall Add: New mountains map Change: Improved way of droping items to avoid large paths on some cases Change: Saved game is stored in a temporary file until the game is completelly saved. This avoids the loss of your progress if the save fails Change: Little rest bonus for townies sleeping underground Change: Flour burner removed from the menu Change: Linux launcher on Steam warns you if the game can't find Java (thanks to Vince D. for testing) Change: Brownie village are now can be tilled Change: Unifallow feed food changed to cactus fruits Change: Human remains will stop ghost spawning after 3 day Change: Autoequip now randomise the item to be equipped in order to avoid mass movement to the same item Typo: "Wild kootenbeeten" instead of "Wild skootenbeeten" Type: "green hat" instead of "Green hat" Fix: Main menu issue when the size of the saved games is equals to the game window height Fix: Random freeze if the market zone contain walls and a coming caravan decide to move over a wall Fix: Underground terrain glitches when loading a saved game Fix: Citizens won't skip the chopping tasks when a tree keeper is attacked Fix: Falling items won't destroy the ground ones Fix: Townies now take into account items in containers when you order them to build an already built item Modders: New tag on items.xml. It allows true/false values. Default is false. (Used on the floodgate item and some walls) Modders: New tag on items.xml. It allows true/false values. Default is false. (Used on the 2 stone arcs) Modders: New tag on items.xml. It allows true/false values. Default is false. (Used on the fluids elevator item) Modders: New tag on items.xml. It allows true/false values. Default is false. (Used on the bamboo cans) Modders: New tag on items.xml. It allows a numerical value. (Used on the bamboo cans) Modders: New tag on effects.xml. It allows a number or a dice (IE. 1d8). (Used on teh cake item) View the full article Quote Link to comment Share on other sites More sharing options...
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