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Endless Space Update Released


Dirty
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1.0.60

CHANGES AND ADDITIONS

- The tooltip of factions traits that unlock technologies now display the corresponding technology's tooltip rather than a specific one

- Add notifications when:

+ A cease fire has been finished

+ A contract has been canceled because of a lack of resource or dust

- Boost the weight on Gravitation Manipulation because the AI never researched it, or too late

- Changed how AI chose battle cards

- Changed title in battle report to lower misunderstanding on damage calculation

- Modified the priority on all the other descriptors related to the defense in order to only affect the initial value with the game speed factor

- Added a speed factor for the hero arrival (25, 50, 75) and the colony conversion (15, 30, 45)

- Changed defense depending on influence zone:

+ neutral: 30 per population -> 10 per population

+ under enemy: 24 per population -> 5 per population

- Locust point are now progressing depending on the game speed:

+ Slow: x0.5

+ Normal: x1

+ Fast: x2

FOCUS ON MULTIPLAYER FIXES

- Fixed a bug when joining on the fly was able to cause a desync when an empire had a cloned hero

- Fixed a bug when the parameters used to compute the population growth weren't properly initialized by remote players that joined on the fly (when playing in fast or slow)

- Fixed a bug when sometimes, by joining on the fly, the star system influence was a source of desync

- Fixed a bug in the construction queue (multiple unique planetary improvements of the same category)

- Fixed a bug where the battle card retreat (when played by an AI) caused an assert and a desync

- Updated the way fleets and ships are identified to guarantee each fleet has a unique identifier

- Revamped game states to improve the synchronization between players

- Improve simulation calculations sorting to avoid desync when joining on the fly

- Fixed a game state sync condition that caused the game to freeze under certain circumstances

- Fixed a copy/paste mistake in fleet merging

- Added a Hero ID sort in case of Hero Level equality in fleet merging

- Fixed conversion issues

- Fixed updating data simulation

- Fixed initialization of influence zones of home systems

- Fixed latency issues

- Fixed GUI that temporary duplicates/instantiates objects

- Fixed game speed management with game events

- Fixed an issue where the pool of heroes was deleted on the host side when a player joined on the fly

- Fixed a desync which occurred when leaving the session after hiring all available academy heroes

- Fixed an issue where battle cards consuming dust caused an assert (and infinite turn ending) when they were played by the defender

OTHER FIXES

- Resource exchanges weren't canceled even if the instigator didn't produce the required resources (after a system loss for example)

- Contracts with a cease fire weren't destroyed after the cease fire end

- Some overlapping and debug texts have been corrected

- Updated description of Legendary Heroes/Micromanagers faction traits according to effect

- Corrected a Path bug on Unique Sower Improvement

- Update battle cards: Nano-repair/adaptive strategy/short circuit/EMP to match descriptions

- Fixed an issue where interactive events effects could be applied twice when loading the auto save generated just after the appearance of this kind of event

- Systems with an AI attributed to them will have an empty queue

- Fixed an issue where the event that adds an anomaly on planets could add many different anomalies on the same planet

- Fixed an issue where the random values that allow the pirate fleets to spawn were the same each turn

 

1.0.49

FIXES

- Fixed an issue where the cease fire situation was never-ending.

- Fixed an issue and possible exploit concerning contracts management and cancelation.

- Fixed the effect of a lag which enabled the player to unqueue the same unique constructible several times in MP.

- Fixed the effect of a lag which enabled the player to buy more construction than it can afford in MP.

- Fixed an issue where unique planetary improvements from different planets were not correctly handled in construction queue in MP.

- Fixed an issue with the Italian localization where CR were replaced by "_x000D_"

- Fixed some other issues of GUI and localization.

- Fixed the achievement "cultural assimilation" and "there can be only one" to work with custom factions.

- Fixed an issue where heroes assigned to destroyed fleets weren't properly unassigned when loading a saved game.

- Fixed an issue when launching a manual battle including a fleet with some ships that have just been destroyed in a previous battle.

 

1.0.46

CHANGES AND ADDITIONS

- Added some italian localization texts.

- Changed the effect of the Temple of the First Principle to be "+10 def per pop on system".

- Small balance of AI in construction of some buildings.

FIXES

- Fixed an issue when using the Emergency Shelter battle card in auto-resolution of combat.

- Fixed an issue with Unique Horatio achievement (Galactic Sardines) which was not unlocking itself properly.

- Fixed an issue with 1000 industry achievement (Massively Mass Production) which was not unlocking itself properly.

- Fixed an issue during 2 successive battles when the first encounter destroyed one ship of the fleet but this destruction wasn't properly performed before the begining of the second battle and caused an assert.

- Fixed some text issues.

 

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