Dirty Posted March 11, 2013 Share Posted March 11, 2013 VIRTUAL AWAKENING (1.0.65) CHANGES AND ADDITIONS - Add-On introduction and illustration - Victory warnings alert messages - Improved blockade effects: now activated on guard and invasion only - New scrapping button for unnecessary improvements on the Empire view - Tax rate tooltip in the Empire view - Reworked game speed effects: + Outpost are converted into colony in 15 turns (fast), 30 turns (normal), 45 turns (slow) + Ownership progresses 2x faster in fast and 2x slower in slow + Bushido, revenge and other traits linked to a turn limit are now bind to the game speed + Locus point limit is now affected by the game speed + Invasion progress is multiplied by 2 in fast and divided by 2 in slow + Max Invasion Limit is now 50% in fast and 12% in slow FREE WEEKEND REWARDS - 4 new heroes with their own biography and illustration + Pirate + Deuyivan + Automaton + Virtual Endless - 1 new Technology + Gas Giant Transformation - 2 new Buildings + Deep Space Facility (G2G) + High Energy Array - 3 new Planet Anomalies + Hostile Dust + Endless Trouble + Humeris Insidentes - 4 new random events including stackable/escalating game events + Mad Scientist (G2G) + New Religion (G2G) + Sleeping War machines (G2G) + Endless Facility - 6 new Exploration Rewards + Pool of heroes is refreshed (G2G) reset or replaced + Unveil surrounding systems + Boost industry or approval (4 rewards) AI IMPROVEMENTS - Option to allow AI governors to auto-scrap buildings - Enhanced hero management - Better affinity and faction traits management FIXES - Fixed an issue with hero commander class skill tree that could lead to misunderstanding - Fixed an issue with hero pilot class skill tree that could lead to misunderstanding - Changed influence calculation to fix the bad value of the income applied during the first turn 1.0.61 FIXES - Fixed an issue where the list of available heroes could be empty at the beginning of a game (after creating games many times without restarting Endless space) - Fixed a potential desync occurring when a player just destroyed a pirate fleet which was blockading a system. View the full article Quote Link to comment Share on other sites More sharing options...
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