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Don't Starve Updated


Dirty
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Update Notes - March 12th

 

NEW FEATURES:

-Rain comes during the summer to ruin your fires and dampen your spirits. Watch out for lightning strikes!

-Sandbox custom mode sliders are all unlocked. You can make the game really, really hard now.

-Pathfinding works over long distances.

-Day length changes throughout seasons

-Modders can now bring up an interactive lua console with the ~ key

 

ADVENTURE MODE:

-Put in very rough sketches of the actual adventure levels. Its very rough at this point, and the story bits are missing, but the basic structure is in place.

-Added lots of little setpieces using new objects that try to impede your progress.

 

NEW CREATURES:

-Clockwork Knight

-Merms

-Guardian Pigs

 

NEW ITEMS TO BUILD:

-Drying Rack and Jerky

-Honey Poultice

-Gunpowder

-One Man Band

-Purple Gem

-Fire Staff

-Shadow Manipulator

-Rainometer

-Umbrella

-Ham Bat

 

NEW STUFF IN THE WORLD:

-Mushrooms (3 kinds)

-A bit of Maxwell ground is starting to creep into the world around some Teleportato parts

-Pig Torches

-Killer Bee Hives

-Variant Berry Bush

-(In)sanity obelisks that block areas when you are (in)sane

-Hound Mound

-Now two types of ponds - frog ponds and mosquito ponds

-Marble pillars

-Evil flowers and petals

-Gears

-Nitre

-Eggs

-Carpet Flooring

-Marble Tiles

-Treeguards drop special, magical wood that is used in some recipes

 

TUNING:

-Magical recipes have mostly been moved the Shadow Manipulator

-Icebox now require Gears to create

-Tallbirds spawn more often

-Ponds freeze in the winter, and stop spawning things

-Beefalo mating season is shorter, and there are fewer babies

-Ranged weapons actually shoot projectiles

-Health and Sanity effects of foods have been reduced (you restore these by other means now)

-Monster meat perishes faster

-Blow dart causes more damage

-Graves have gems, gears, and nightmare fuel in them sometimes

 

BUG FIXES:

-You can kill small creatures directly in your inventory / toss them into fires

-Season onsets work better in Adventure mode

-AOE attacks cause area damage even if the targeted hit misses

-Deerclops can not be stunlocked, and doesnt panic when he is lit on fire

-Koalefants can no longer fly across water when you arent watching

-Koalefant tracks point more accurately in the correct direction

-Attempting to store a weapon in Chester no longer attacks him

-Chester follows through wormholes when using a backpack

-Right click an equipped tool with another item no longer destroys the tool

-When wilson uses up a tool, he automatically equips a replacement if one is available

-You can no longer light Beefalo (or other creatures) on fire by using a torch on them

-Mandrakes get picked up properly when using Spacebar

 

capsule_231x87.jpg

 

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