Dirty Posted March 13, 2013 Share Posted March 13, 2013 Update Notes - March 12th NEW FEATURES: -Rain comes during the summer to ruin your fires and dampen your spirits. Watch out for lightning strikes! -Sandbox custom mode sliders are all unlocked. You can make the game really, really hard now. -Pathfinding works over long distances. -Day length changes throughout seasons -Modders can now bring up an interactive lua console with the ~ key ADVENTURE MODE: -Put in very rough sketches of the actual adventure levels. Its very rough at this point, and the story bits are missing, but the basic structure is in place. -Added lots of little setpieces using new objects that try to impede your progress. NEW CREATURES: -Clockwork Knight -Merms -Guardian Pigs NEW ITEMS TO BUILD: -Drying Rack and Jerky -Honey Poultice -Gunpowder -One Man Band -Purple Gem -Fire Staff -Shadow Manipulator -Rainometer -Umbrella -Ham Bat NEW STUFF IN THE WORLD: -Mushrooms (3 kinds) -A bit of Maxwell ground is starting to creep into the world around some Teleportato parts -Pig Torches -Killer Bee Hives -Variant Berry Bush -(In)sanity obelisks that block areas when you are (in)sane -Hound Mound -Now two types of ponds - frog ponds and mosquito ponds -Marble pillars -Evil flowers and petals -Gears -Nitre -Eggs -Carpet Flooring -Marble Tiles -Treeguards drop special, magical wood that is used in some recipes TUNING: -Magical recipes have mostly been moved the Shadow Manipulator -Icebox now require Gears to create -Tallbirds spawn more often -Ponds freeze in the winter, and stop spawning things -Beefalo mating season is shorter, and there are fewer babies -Ranged weapons actually shoot projectiles -Health and Sanity effects of foods have been reduced (you restore these by other means now) -Monster meat perishes faster -Blow dart causes more damage -Graves have gems, gears, and nightmare fuel in them sometimes BUG FIXES: -You can kill small creatures directly in your inventory / toss them into fires -Season onsets work better in Adventure mode -AOE attacks cause area damage even if the targeted hit misses -Deerclops can not be stunlocked, and doesnt panic when he is lit on fire -Koalefants can no longer fly across water when you arent watching -Koalefant tracks point more accurately in the correct direction -Attempting to store a weapon in Chester no longer attacks him -Chester follows through wormholes when using a backpack -Right click an equipped tool with another item no longer destroys the tool -When wilson uses up a tool, he automatically equips a replacement if one is available -You can no longer light Beefalo (or other creatures) on fire by using a torch on them -Mandrakes get picked up properly when using Spacebar View the full article Quote Link to comment Share on other sites More sharing options...
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