Dirty Posted March 13, 2013 Share Posted March 13, 2013 Version 11a Change: Reduced the heroes appearing rate Change: All the roofs but the broken one and the straw one will block fluids Change: Cooking a fish now takes a bit longer Fix: Health points being reset to a living entity base stats while receive any effect Fix: Snow birds missing graphics for older save games Version 11 Add: Citizen jobs and groups Add: Light items Add: Configurable FX and music volume Add: Fishing dock and fishing set items, used for fishing Add: Food variety bonus Add: "Interior" roofs Add: Possibility to set a square area for certain actions instead of a row (IE. planting wheat, building scaffolds) Add: New customizable priorities (move_to_caravan, build_buildings and feed_animals) Add: Toggable 3D mouse. Useful to build things on other layers than the current one Add: New walls and, a new wooden road item, a well and a pond Add: Ogre, werewolf, snickers, fire head and ghoul isometric graphics Add: New living, the Snoat! (Snow goat). It replaces the old reindeers and does Add: Flat blocks for the wheat and all the roofs Add: Chance to idle livings to move more than 1 cell Add: Animated living entities even when they do not move (birds, brownie bar rider, ghosts and fire head) Add: Enemies stats when you right click on them Add: New damage types and resistances to weapons, armors and monsters Change: Spanish names for the armor sets Change: Almost all the effects but the direct ones will not notify with a message when a living receives it Change: Military items are not displayed on the livings panel if the living have the graphic change effect (IE. Citizen turned to a pig) Change: Townies will stop the "Move to caravan" and the "Autoequip" tasks to eat if necessary Change: Big sieges will not stuck the citizens when search a path Change: Menu item "Delete" by "Delete scaffolds" Change: Dynamic pile/container configuration panel Change: Items and livings now are shadowed if they stand in a dark cell Change: Reduced drop percentage to heads and bones Change: Green block and green road now needs green color instead of yellow flowers to be built Change: Wooden block and Wooden moss block removed from the utilities type Change: Increased the difficulty of the last dungeon Change: Bone carver item has been removed from the bone armor prerequisites (still in the menu for save compatibility) Change: Now you can set the maximum stock you want in the "burn items" actions Change: Military prices increased a bit. Spider bow value reduced. Remove: Snow birds Fix: Empty group names no longer allowed Fix: Mini issues/typos in the xmls Fix: Citizens no longer will change their mining point after other citizens ends their mine tasks Fix: Crash when a citizen decides to drop an item when he just died (over a stockpile) Fix: Incorrect coins ammount was being displayed when loading a saved game (The issue didn't affect the real coins ammount) Fix: Occasions when a citizen has two rooms while changing personal room owner Fix: Tooltips in a soldier panel when the soldier list is empty Fix: Citizens won't move locked items on certain conditions Fix: Only 1 auto-production item was placed on the queue on some circumstances Fix: Freeze when a wounded citizen uses a 2nd level dormitory bed Fix: Projectiles data are loaded properly when you load a game (this avoids the "null sticks null" messages) Fix: Equipment menus are no longer partly rendered out of the screen Modders: New tag on the livingentities.xml. Possible values are true or false (default). Used on birds, brownie bat rider, ghosts and fire head Modders: New tag on the items.xml. Possible values are true or false (default). Used on windows and glass walls Modders: New tag on the items.xml. It allows a numerical value (default 0). Used on items that produce light Modders: New , and tag on the items.xml. It allows the values FULL, HALF or NONE (default). Used on items that produce light Modders: New tag on the actions.xml. Possible valueas are true or false (default). Used on the "burn items" actions. This way the stock number acts as a maximum Modders: Property "COLOR" removed from the graphics.ini View the full article Quote Link to comment Share on other sites More sharing options...
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