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Guns Of Icarus Online Update Released


Dirty
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Update 1.1.5

 

Features

 

- Added support for most character sets in chat, including Cyrillic alphabet

- Added AI name tags with class indicator

- Announce part destructions and kills from the Tar Barrel skill (as with ramming, destructions are credited to the player on the helm)

- Spectators: new UI providing detailed information on ships and crew.

- Spectators: always show crewmembers on a ship youre orbiting

 

Balance

 

- Rebalanced rebuild game so that engines are slightly easier to repair than before.

 

Fixes and Optimization

 

- Fixed excessive lens distortion on high-zoom scoped weapons (e.g. Mercury)

- Fixed gun rotation bug that led to shots not going where expected when the gun was rotated partially in both axes

- Enabled new packet CRC functionality; this should fix router-specific disconnection errors (WRT54G and others)

 

- Made a number of server fixes to improve performance and reduce/eliminate slow-time:

-- Eliminated the (completely pointless) physics cost for spectators

-- Improved physics performance in general

-- AI crewmembers raycast for line-of-sight less frequently

-- Improved networking performance; in particular, the amount of load per-user-per-object has been reduced.

 

- Fixed a number of bugs related to asset loading

- Fixed a bug where map name would not update after a vote

- Fixed a number of Explicit AFK bugs, particularly related to respawn

 

- Made several changes to graphics options (will be reset to default values):

-- Excessive/redundant entries in graphics options removed

-- Fixed a bug with initial resolution detection

-- Fixed several bugs related to resolution settings

 

- Fixed an issue where AI gunners would not perform the correct line-of-sight check under 300 meters

- Fixed shader issue that could cause aliasing around objects silhouetted against smoke particles

- Fixed trails so they properly fade out.

 

 

 

capsule_231x87.jpg

 

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