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Arma 3 Alpha Update Released


Dirty
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DATA

  • Showcase SCUBA:

    • More forgiving alarm threshold

    • Added more hints

    • Improved scenario endings

    • More rockets for the launcher added

  • Showcase Helicopters:

    • Performance optimizations

    • Few minor tweaks

  • Showcase Vehicles:

    • More forgiving alarm threshold

    • Few minor tweaks

  • MP: Escape from Stratis

    • Fixed: Mission success after resuming game

    • 'Combat Get In' module added

    • Respawn time is now 30 seconds (was 120)

    • Improved mission endings

    • New task appears when both choppers on the airfield are destroyed

    • New mission ending "all boats and helicopters destroyed"

    • Warning hint pops up when the group leader is AI controlled

    • Patrolling Ka-60 Black now unloads troops when under fire

    • More enemies at the airfield

    • Some new map locations populated

  • MP: Headhunters

    • "Exfiltrate" task is now set as current after all targets are eliminated

    • The mission will now end when either all players are near the exfil marker or in a boat

    • 'Combat Get In' module added

    • Possible respawn desync in multiplayer fixed

  • New scenario ending screen added

  • Task notification visuals improved

  • Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera

  • Scenarios-button now always available, even when there's no content

  • Added more entries into Field Manual

  • Compass and watch re-sized

  • Ka-60 minigun now rotates

  • Ka-60 doors and glass made correctly penetrable

  • MH-9 passengers can now see the tail

  • Helicopter weapons tweaked

  • Class names for Ifrits changed to be the correct ones

  • Alamut and MX SW now have correct icons in command menu

  • Countermeasures now stored in one magazine per vehicle

  • Correct Alpha Lite logo in splash screens added

  • Most windows in houses are now destructable

  • Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed

  • Added more camoflage selections for vests and helmets

  • Red faction uniforms have proper class names

  • Changed priorities in action menu

  • TRG iron-sights remodeled after feedback

  • Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)

  • Camera shake on 6.5mm ammunition removed

  • Server browser UI overlapping fixed in some places

  • Squad URL is no longer automatically upper-cased (and thus broken)

  • Editor loading took long when using MX rifles - fixed

  • Added freelook in vehicles via default option

  • Correct tracer colors have been distributed among factions

  • Fish should be less inclined to travel on land

ENGINE

  • Shadow improvements implemented

  • Improved network performance (vehicles are no longer lagging as much)

  • Fixed several game crashes

  • Fixed synchronization of cargo poses in MP

  • Fixed various inventory-related bugs and crashes

  • Improved vehicle collisions

  • Grenades can no longer be thrown under water

  • Fixed airplane / helicopter camera shaking

  • Default and Development versions have different numbering to prevent incompatibilities in multiplayer

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