Dirty Posted March 25, 2013 Share Posted March 25, 2013 DATA Showcase SCUBA: More forgiving alarm threshold Added more hints Improved scenario endings More rockets for the launcher added Showcase Helicopters: Performance optimizations Few minor tweaks Showcase Vehicles: More forgiving alarm threshold Few minor tweaks MP: Escape from Stratis Fixed: Mission success after resuming game 'Combat Get In' module added Respawn time is now 30 seconds (was 120) Improved mission endings New task appears when both choppers on the airfield are destroyed New mission ending "all boats and helicopters destroyed" Warning hint pops up when the group leader is AI controlled Patrolling Ka-60 Black now unloads troops when under fire More enemies at the airfield Some new map locations populated MP: Headhunters "Exfiltrate" task is now set as current after all targets are eliminated The mission will now end when either all players are near the exfil marker or in a boat 'Combat Get In' module added Possible respawn desync in multiplayer fixed New scenario ending screen added Task notification visuals improved Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera Scenarios-button now always available, even when there's no content Added more entries into Field Manual Compass and watch re-sized Ka-60 minigun now rotates Ka-60 doors and glass made correctly penetrable MH-9 passengers can now see the tail Helicopter weapons tweaked Class names for Ifrits changed to be the correct ones Alamut and MX SW now have correct icons in command menu Countermeasures now stored in one magazine per vehicle Correct Alpha Lite logo in splash screens added Most windows in houses are now destructable Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed Added more camoflage selections for vests and helmets Red faction uniforms have proper class names Changed priorities in action menu TRG iron-sights remodeled after feedback Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch) Camera shake on 6.5mm ammunition removed Server browser UI overlapping fixed in some places Squad URL is no longer automatically upper-cased (and thus broken) Editor loading took long when using MX rifles - fixed Added freelook in vehicles via default option Correct tracer colors have been distributed among factions Fish should be less inclined to travel on land ENGINE Shadow improvements implemented Improved network performance (vehicles are no longer lagging as much) Fixed several game crashes Fixed synchronization of cargo poses in MP Fixed various inventory-related bugs and crashes Improved vehicle collisions Grenades can no longer be thrown under water Fixed airplane / helicopter camera shaking Default and Development versions have different numbering to prevent incompatibilities in multiplayer View the full article Quote Link to comment Share on other sites More sharing options...
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