Dirty Posted March 29, 2013 Share Posted March 29, 2013 SotS: The Pit 1.0.3 Fixes: - Changed anti-venom to have immediate effect (reduce poison 1 level.) - Game now breaks grab if grabbing enemy is not within 1 square of target. - Fixed some tools were not being used when crafting recipes. - Fixed saved game exploits and bugs. - Fixed no sounds for floors 11,16,21. - Fixed some grenade issues. - Fixed a grabbed character no longer moves when confused. - Fixed tooltips showing for hidden traps when using quantum scan helmet. - Fixed super Image Inducer bug. - Fixed Knife/Blade/Spear skills are now based on Finesse (instead of Might.) - Fixed enemy weapons not firing because they are too close to a wall. - Fixed can now upgrade skill/stat, even if boosted over 100. - Fixed AI sometimes appearing to teleport through objects. - Fixed splash damage from shotguns would bypass armor for secondary targets. (sorry, gang) - Fixed grenades were being destroyed by explosive damage frequently. They are now treated as items, not weapons. - Fixed cyber scrambler would make organic enemies go berserk as well. - Fixed lab station could be reused over and over by damaging it and repairing it. Other changes and additions: - Added "Auto Sort" to inventory. - Added "Drop All" button to inventory. - Added "Destoy" to context menu for inventory items. - Added confirmation to "Destroy" and "Unload and Destroy" actions. - Added warning when poison/radiation reduces stats below 5. - Added recipe details to SotSDex. - Task Dialog now selects tools which are "free" to use by default. - Player gets credit for monsters killed by traps. - charging hubs and repair stations made more efficient. -Improved usability of large inventories by adjusting the grid to use more vertical space. - Added "Equip Time" for armor to info displays. - Added "Reload Time" for weapons to info displays. - Sort SotsDex entries alphabetically. - Added method to display custom stats for items (eg repair factor for repair tools.) - Temporarily Removed GAMEPAD from build configuration until final compatibility is complete. - Added recipe info for messages that unlock recipes. - Augmentation hubs now use Decipher skill. - If mimicked player attacks enemy, enemy will attack back. - Added fully translated messages are Green in the SotsDex. - Added more details to repair dialog. - 7 new achievements. - 3 new weapons. - 2 new monsters. - Basket-load of new Easter items. - New recipes and messages. On Fri, Mar 22, 2013 at 6:53 PM, Chris Stewart wrote: Hi Nate, Pieter, Not pressing, but John is in transit until next week - are you the gents to talk to about posting the changelog below to the news feed? Best and have a great weekend! c On Fri, Mar 22, 2013 at 6:31 PM, Chris Stewart wrote: Hi John, Could you add the following to the news please? cheers, c ############ 2.0.24917.6 Critical Fixes - Fixed end of turn game freeze Other Fixes - Fixed case where "Random System" used as system name - Fixed case where AI would prefer initial ship designs - Fixed protectorate treaties adding to player support costs - Fixed economy value in empire manager not showing correct value Other changes and additions: - AI will now retreat fleets that are badly damaged in combat The SotS2 Super-list changelog can be found here; http://www.kerberos-productions.com/forums/viewtopic.php?f=37&t=25704 View the full article Quote Link to comment Share on other sites More sharing options...
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