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Source Filmmaker 0.9.7.1 Released


Dirty
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Source Filmmaker version 0.9.7.1 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

 

Workshop:

added support for publishing models and sounds to the workshop, and downloading subscribed models and sounds from the workshop

subscribed models can be auto-determined with the Show Used Workshop Items menu item

can now publish images and video to any Valve game's hub, not just to the SFM's (the SFM game hub now shows all images and videos published FROM the SFM, even if they've been published TO other game hubs)

Maya:

improved Maya startup scripts that are version-specific and take no arguments

added sfmValveSetup.mel script that can be run if you're not using the startup scripts

added new vstShrinkWrap command in the vstUtils.mll plugin

added new DMX Export Manager to simplify the process of exporting and compiling models

Animationset Editor:

fixed hidden menu item in animationset editor to work in hierarchy view

removed redundant selectable menu item in animationset editor

added selectable icon to animationset editor for group dags that can have partially selectable state, and can be clicked to set all control groups selectable or not selectable

added Unlock Transforms menu item that unlocks all selected transforms at once

animationset editor now should update when data is changed out from under it (via undo, element viewer, scripts, etc

Misc:

improved nvidia optimus detection

asset pickers filter can now be multiple words

added simple DmeTextFX overlay effect clip type for adding custom (scrollable) text

expanded SFM_DefaultAnimationGroups.txt to include controls for more models

hlmv: tooltip over flex combo box now includes name of current flex name

misc crash fixes

 

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