Dirty Posted April 10, 2013 Share Posted April 10, 2013 Version v12 Add: Bury system! Add: Integrated mod loader! Add: A way to restrict the hauling and autoequipping by layer Add: A way to restrict the heroes exploring layers Add: Townies happiness is showed when you right click on them Add: Elven names for the elf heroes Add: New living type, allies. Used on the spawned livings (sadonkeleton, ...). They can use doors. Add: Description of items in the in-game tooltip Change: Ladders are not needed anymore to climb 1-level underground cells Change: Sorted military items on the equip menus Change: Terrain cells on the camera level now are brighter Change: Boat caravan now brings animals in a cage Change: Plant trap won't hurt animals Change: Vertical ladder now have connections Change: Cooking time on the low cooking fire and the normal fire swapped Change: Heroes dead sound Change: Game speed now can be increased up to 5 Change: Cyclops now have a daunting scream effect. Is casted when the cyclop is near death, it makes townies to flee Change: Softened the hard level sieges. Added a new "harder" level Change: Replaced items by scripting now allow the placement over piles and zones Change: Loading a wrong saved game won't end in a game crash Change: Anvil is now on the workshops group Change: Containers and walls now can be built in areas Content: New walls and a dome roof Content: Sheeps Content: Cloth armors Content: New animals in a cage items Content: New heroes, Vechs and The Herbalist Typo: Delete scaffolds typo, "Spiderite set" spanish typo Typo: "It's essence..." by "Its essence..." on some weapon descriptions Typo: "crush" by "crushes" on some weapon verbs Fix: Placement of patrol points on air is no longer allowed Fix: Issue on the actions that doesn't allow to mix moveTerrain's and pick's Fix: Harvest orders never done if the townie starts a battle while performing it Fix: Huge lag if no haulers and some idle townies in the town Fix: Containers now can be sold to merchants Fix: Improved the way townies build walls to avoid lost orders Fix: More stable manual launching from towns.command in paths where a space is found Fix: Crash "un-hauling" items from a stockpile Fix: Glitch on "La Pedrera" walls Fix: Stuck citizens after a robbery siege move some containers Modders: New property "id" on the menuXXX.xml files. Used to give a way to modded xmls to delete tags Modders: New property "id" on the gen_XXX.xml files. Used to give a way to modded xmls to delete or modify tags Modders: New "delete" and "deleteContent" properties on the submenus for the modded menuXXX.xml files. Possible values are true and false. Used to remove the original content of the menus Modders: New "delete" property on the items for the modded menuXXX.xml files. Possible values are true and false. Used to remove the original content of the menus Modders: New "delete" property on the gen_XXX.xml files. Possible values are true and false. Used to remove the original content of the gen_XXX.xml files Modders: New tag property on almost all the data xml files. It should contain a priority "id". Used to remove original data Modders: Removed the tag on the items.xml Modders: The tag now accepts comma separated values Modders: New tag on the effects. Possible values are: ALWAYS, HITTED, ENEMIES_IN_LOS, NEAR_DEATH and NOT_MAX_HP Modders: New tag on the effects. Possible values are true and false (default). It makes the citizen/hero to flee when they receive it Modders: New on the actions.xml. This way you can create a random item (used on the new treasure chests) Modders: New and tags on the items. Possible values are true and false (default). Used to indicate the items that will be buried and the status when unbury them Modders: New and tag on the items. Possible values are comma separated item IDs and percentages. Used to know what item (just one) will spawn when unbury Modders: New and tags on the items. Possible values are comma separated living IDs and spawn percentages. Used to know what livings will spawn when unbury Modders: New tag on the items. Possible values are true and false (default). Used to know if the unburied item do not spawn items Modders: New tag on the gen_map.xml files. Possible values are true (default) and false. Used to prevent the bury system in a map. Used on the tutorials. Modders: New tag on ranged items. Possible values are true and false (default). Used on the ranged weapons monster heads View the full article Quote Link to comment Share on other sites More sharing options...
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