Dirty Posted April 15, 2013 Share Posted April 15, 2013 DATA Added: improved public debug console New light rendering added for bushes More detailed middle distance terrain texture added Adjustable stances for sidearms added Sprint speed decreased Tweaked transitions from ragdoll Fixed transition from free fall into swimming and onto land New animations for swimming with rifles Rifle kneel sprinting fix Rifle raised idling for AI fix Pistol prone movement improvements Rifle & pistol evasive move fixes (disabled optics) Removed sway in prone adjust low Pistol self healing Improved pistol kneel sprint animation Improved connection prone to sprint Player could shoot a sidearm during the healing animation Transition from prone to upright sprint while unarmed caused visual sliding Priority of actions in action menu adjusted Stratis terrain and object placement tweaks New post-process effects for injuries added Fixed fuel gauges for MH-9 helicopter family MH-9 can now carry more soldiers Duplicate target icon in Ka60 Helmet-Mounted Display removed Ifrit cargo pose added Compass visualization changed New secondary shadow LODs (glasses, bandoleer, belt, rebreather) Camouflage selection tweaks Fixed: Sites are no longer placing patrol waypoints on water Civilian Sites were disabled Logo and tagline splash screens merged Main menu game and version indicator could overlap Added: Any mission with description.ext has now loading mission box with "Unknown" text Added: Unknown author is now displayed also for maps Fixed: Mission restart now resets reload counter Added: Loading "continue" save will no longer raise the reload counter Fixed: Mission failed had two debriefing screens Fixed: "Lose" ending no longer shows "Mission Completed" title Fixed: Error icon is no longer shown for logics Fixed incorrect topic selection after closing and reopening Field Manual Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it Geometry fixing (AI collisions with buildings tweaked) Config classes for weapons cleaned Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North) Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment) Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error) Fixed: http://feedback.arma3.com/view.php?id=3087 (fire geometry - wall) Fixed: http://feedback.arma3.com/view.php?id=1903 Fixed: http://feedback.arma3.com/view.php?id=3837 Fixed: http://feedback.arma3.com/view.php?id=5511 Fixed: http://feedback.arma3.com/view.php?id=5709 Fixed: http://feedback.arma3.com/view.php?id=5619 Fixed: http://feedback.arma3.com/view.php?id=6664 ENGINE New fog technology implemented Picture-in-Picture optimization implemented Terrain shadows tweaked Fixed: AI no longer fires on targets it does not see (but which are reported by other group members) Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed) Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked) Changes and fixes merged from Arma 2: Operation Arrowhead beta patches MP pose synchronization fixed Improved performance related to object instancing Fixed - AI disembarking when moving to another vehicle position incorrectly Game loading with "addAction" crash fixed PhysX collisions related crashes fixed Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash) Fixed: Crash while taking RPG Alamut from ground Larger string buffer for the 'format' script command Fixed: Reloading different magazine type could do nothing but remove the magazine Destruction of vehicle while manipulating with objects in its inventory fixed Ambient creatures' position after game load fixed Fixed: remote destroyed wheels have now the right distance detection to the ground Fixed: healing sound effects were endlessly looped Ships are no longer automatically deleted after destruction (consistent with other vehicle types) Free fall inventory access fixed Magazine manipulation while discarding weapons tweaked Items' behavior while moving from dead body to container tweaked Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down) AI running up and down hill tweaked Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND" Fixed: RMB to equip did not work for binoculars Fixed: Vehicle commander stepped optics zoom did not function correctly Fixed: artifacts on water near shore when looking from high distance Solved issues related to flickering optics View the full article Quote Link to comment Share on other sites More sharing options...
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