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Towns Update Released


Dirty
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Version v12b

 

Add: New monster, the evil turtle

Add: New option to pause the game when a caravan comes

Change: Werepig graphics now are isometric

Change: Pathfinding now adds a bit more importance to the Z level

Change: Removing an item with the contextual menu now reveals the cell under

Change: Now the game doesn't crash if for some reason a saved game file is not found

Fix: Following livings glitches and starts to wander off screen

Fix: Mod loader issue when a mod adds new terrain types

Fix: Buried architect's tables and hanged lamps are not sold by the merchants anymore

 

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