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Natural Selection 2 Updated


Dirty
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Optimization

Sped up server start times by pre-computing hashes for files for consistency checking

 

Improvement

It is no longer possible to spam console commands on the Client

Sound effects are now entity based and inherit the relevancy of their triggering entity

Added custom HUD indication for exosuit thrusters

By default, the consistency configuration file will include all file types except UI textures and View Model assets

Adjusted phase gate engagement point so hydras and other AI units less likely miss their attacks

There is now a warning before auto-concede ends the round

Auto-concede will not kick in for the first few minutes of a round

 

Change

Only 2 mods will download at a time on the Client while connecting to a Server

Added 1 second cool down to scan to prevent spam

Mods downloaded while connecting to a Server are no longer deleted when you exit the game

 

Editor

Wireframe/show-edge rendering should be much faster - fixed some inefficiencies

With the line/rect/circle tool, you can now hold CONTROL to ignore existing geometry. Ie. you can create boxes inside rooms without exiting the room.

If anything is selected and a rect/line/circle is active, those will only modify selected stuff

CORRECTION: By default, geo tools will not edit non-selected geometry. Hold CONTROL to edit non-selected geo.

Double-clicking faces should now select orphaned edges as well

 

SDK

Created new streamlined mechanisms in LaunchPad for creating and publishing mods

Made it possible for multiple people to work on a mod that is managed by LaunchPad

Private is now the default publishing option

Fixed issue where string material parameters could not be set on a RenderModel

Fixed bug where gettign the coordinates of attachment point point in a model with no bones would give the wrong result

Added the ability to specify the target texture size for a camera

Fixed bug where "angles" network fields were inaccessible from script

Fixed crash when calling Shared.LinkClassToMap twice with the same map name

Fixed "reload" parameter in Script.Load() function in NS2

Fixed issue where dofile and loadfile would not use the engine file system

Added support for game://, config://, temp://, and cache:// style file names in Shared.GetMatchingFileNames

 

Refinery

Fixed exploit of doom

 

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