Dirty Posted April 30, 2013 Share Posted April 30, 2013 Optimization Sped up server start times by pre-computing hashes for files for consistency checking Improvement It is no longer possible to spam console commands on the Client Sound effects are now entity based and inherit the relevancy of their triggering entity Added custom HUD indication for exosuit thrusters By default, the consistency configuration file will include all file types except UI textures and View Model assets Adjusted phase gate engagement point so hydras and other AI units less likely miss their attacks There is now a warning before auto-concede ends the round Auto-concede will not kick in for the first few minutes of a round Change Only 2 mods will download at a time on the Client while connecting to a Server Added 1 second cool down to scan to prevent spam Mods downloaded while connecting to a Server are no longer deleted when you exit the game Editor Wireframe/show-edge rendering should be much faster - fixed some inefficiencies With the line/rect/circle tool, you can now hold CONTROL to ignore existing geometry. Ie. you can create boxes inside rooms without exiting the room. If anything is selected and a rect/line/circle is active, those will only modify selected stuff CORRECTION: By default, geo tools will not edit non-selected geometry. Hold CONTROL to edit non-selected geo. Double-clicking faces should now select orphaned edges as well SDK Created new streamlined mechanisms in LaunchPad for creating and publishing mods Made it possible for multiple people to work on a mod that is managed by LaunchPad Private is now the default publishing option Fixed issue where string material parameters could not be set on a RenderModel Fixed bug where gettign the coordinates of attachment point point in a model with no bones would give the wrong result Added the ability to specify the target texture size for a camera Fixed bug where "angles" network fields were inaccessible from script Fixed crash when calling Shared.LinkClassToMap twice with the same map name Fixed "reload" parameter in Script.Load() function in NS2 Fixed issue where dofile and loadfile would not use the engine file system Added support for game://, config://, temp://, and cache:// style file names in Shared.GetMatchingFileNames Refinery Fixed exploit of doom View the full article Quote Link to comment Share on other sites More sharing options...
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