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Towns Update Released


Dirty
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Version 13

 

Add: Server support for buried maps (townsmod.net server added by default)

Add: You can add text to some items, and bury them!

Add: New writeable wooden signs

Add: New items, books, scrolls and a shrine, an item to revive custom died heroes

Add: Sieges have a chance to come from underground

Add: Death messages for heroes

Add: Heroes choose companions based on their morale. Companions will explore together

Add: Languages now have internal mod loader support

Add: Mods folder tip on the mods menu

Add: Sheep are added to the butcher-for-bones menu

Add: Average happiness added to the UI

Add: New happiness system

Add: Trading panel now shows the remaining trades

Add: The control key can be used like the shift key on several panels. It will add and subtract in amounts of 100

Add: Wild snoat and a snoat farm

Change: Cyclop graphics

Change: Raise and lower speed icons are now disabled when you set the min/max speed

Change: Bamboo trap damage has been reduced to half

Change: The option to pause the game when a caravan comes, now also pauses the game when the caravan is ready to trade

Balance: Fire bow stats are slightly increased

Balance: Eat a fish now fills a bit less

Balance: Fishing set happiness cooldown has been increased

Balance: Monsters' level boosted in lower dungeons

Typo: Bite/bites verbs swapped on the Exploding sprouts and bats

Typo: "it's tiny size" changed to "its tiny size" (iron short sword description)

Typo: Spanish name for the low and burnt cooking fires

Typo: Some 'accesible' words instead of 'accessible'

Fix: Allies combat log colors now are correct

Fix: Planting flowers ID in the right menu

Fix: Lag when you have many non-available orders, has been reduced

Fix: Werepig and throwing rock glitches

Fix: Now the system detects all the low and burnt cooking fires to renew them

Fix: The removal of items from containers doesn't have the "Unknown task" text anymore

 

Modders: New tag on the items.xml. Possible values are true and false (default). Used to set an item to be writeable (tombs, books, scrolls, signs, ...)

Modders: New tag on the queues of actions.xml. Possible values are item IDs. Used to lock a bench when the action is assigned

Modders: New tag on the queues of actions.xml. It doesn't require a value. Used to reset the dead status of the custom heroes

Modders: New and on livingentities.xml. Value should be a number or a dice. Used on citizens, for the new happiness system

Modders: New and tags on the queues of the actions.xml. Possible values are a dice or a single number. Used to remove coins from the world

Modders: New submenu on the decorations/outdoor for the statues and poles

 

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