Dirty Posted May 17, 2013 Share Posted May 17, 2013 Improvements: — Turn resolution code has been optimized, resulting in speed improvement during AI turns. — Better support for scaling interface windows. — Provinces under AI control will now trigger random events just like the players provinces do. — Maximum zoom level on strategic map has been increased a little; the camera can be brought even closer to the ground level now. — AI construction decisions have been improved. Fixes: — Fixed an error with the body of a slain hero taking too long to be delivered to stronghold. — Fixed an error with AI heroes level computation, resulting in AI heroes gaining levels too fast. — Fixed an error causing the AI to engage into battles with hopeless odds of victory. — Fixed an error causing the AI to ignore the construction limits, such as constructing 5 first tier military buildings instead of 4. — Fixed an error causing the AI to overspend on mercenaries. — Fixed an error in construction window, when clicking to select the Great Temples set of buildings caused selection of the Matter Transmutation set instead. — Fixed an error with unlocking the Viva la Revolucion! achievement. — Fixed an error where the unit selected in the garrison window sometimes could not be deselected and dropped from cursor, resulting in the game getting stuck in the garrison window. — Fixed a misguiding tooltip on a bottom panel button in the citadel interface. — Fixed a tactical combat interface error with ending turn while a spell is selected. — Fixed an error with a medal being awarded after winning a shard for conquering every province therein. — Fixed erroneous display of access conditions for the third foreign quarter building of lizardmen allies. View the full article Quote Link to comment Share on other sites More sharing options...
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