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Ftl Update Released


Dirty
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Change Log v. 1.03.3

 

Tuning:

 

-You can now retrieve crew from a room when teleporting even if they are shooting at a door or walking, limit of 4 per teleport

-If you're carrying the Crystal alien from the stasis pod, the Rock Homeworld map will start with the appropriate quest marker to for the beacon that leads to the Crystal sector

-The Crystal Lockdown bomb is now available as a drop (from enemies or in Stores) in Rock sectors

-Shield Skill will level up when the shields absorb a hit, not when they recharge. This prevents turning the shields on/off to level up.

 

Major Bugs:

 

-Fixed: Bug that would sometimes cause an enemy ship not to get hit by asteroids in an asteroid field

-Fixed: Bug gave double rewards after victory when player teleporter was broken and crew 'used the shuttle'

-Jumping will now immediately provide invulnerability to solar flares, incoming boarding drones, and beams

-Can no longer open the ship upgrades screen in hostile situations using the hot key

-If the boss is destroyed, at that point game over will be blocked and your victory is assured even if your ship is exploding.

-Blast Door health will properly regenerate on safe (no current boarders) jumps

-Boarding Drones will no longer be hit by projectiles after they've successfully landed

-Boarding Drones will no longer be destroyed upon Boss Ship Super Shield regeneration

-Waiting in a nebula will no longer remove the sensor dampening effect

-Fixed: Sometimes enemy boarders wouldn't pursue any targets and just stand around.

 

Minor Bugs:

 

-Drones should no longer fly "into" the shields and fire past them.

-Dying crewmembers will stay dead if you Save & Quit + Continue. They will also remain unselectable and unmovable as soon as dying animation starts.

-Will no longer open the store / allow repair in the rare situation that you have 0 hull and should be dead

-Credits + Victory screen won't close if you accidentally tap a key - only escape will close it

-Missiles/lasers/asteroids/etc. will no longer collide with bombs since they are technically 'interior' objects

-The event where your crewmember goes crazy will have the correct race/name after going crazy

-You won't be able to waste your money choosing pointless repair choices at the repair station event

-Beam Weapons can now correctly cause breaches, but that will not come standard to current weapons to preserve balance so it's just for modders.

-Interior console glow fixed to display correct colors for crew levels

-Combat/Defense drones will properly trigger blue event options

-Drone / missile counts can no longer go negative

-Modding to have more than 4 shield bars will no longer make asteroids ridiculously terrifying

-Crew will no longer continue repairing a breach if the room is on fire, the fire will take the correct priority (as the animation shows)

-More grammar/typo fixes and minor animation/image polish

 

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