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Don't Starve Updated


Dirty
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Update Notes - June 11th

 

 

NEW THINGS TO DISCOVER:

-Peaceful rock lobster herds roam the gloomy depths.

-Bunnymen turn into beardlords when your sanity is low.

-Ever wonder what's right below a tentacle? MORE TENTACLE!

-The invasive Lureplant will taunt you with its delicious veggiemeat.

-Eat exotic cave bananas!

-Ferns! You can burn 'em!

-More colourful mushtree varieties.

-Stalagmites come in more varied shapes.

 

 

NEW THINGS TO CRAFT & USE:

-The vampiric BatBat.

-The marginally useful Compass.

 

 

NEW MAP GENERATION FEATURES:

-Gaze into the abyss in the caves!

-Cave walls are prettier.

-Cave layouts are... caveier.

 

 

TUNING & FIXES:

-Time passes aboveground and belowground, independent of your current location.

-You can regenerate a cave from its entrance (just for testing!)

-Crops can grow underground, if you keep them lit.

-Added a proper "Always dark" preset to levelgen.

-Equippable items remember which slot they are from.

-Snurtle Shell Armour will now cause enemies to lose interest in you if you hide for over 5 seconds.

-Plantables can't be planted on nonsensical ground types.

-Added toggleable "notebook mode" and "small texture mode" options for lowspec machines.

-Fixed some bad mip chains that were causing trouble for some graphics cards.

-Fixed libegl crash that was happening for some old Intel cards.

-Iceboxes can be place closer together.

-Fixed pig torch crash.

-Fixed spoilage stack exploit.

 

 

NEW MODDING FEATURES:

-New sample mods, "sampleprefab" and "samplecharacter", which includes an art template for character skins.

-Reworked the loading of textures and other assets so you no longer have to use package.path, LoadPrefabDefs, LoadPrefabs, or prefabs.xml

-This does require the use of PrefabFiles and Assets in modmain.lua, see the sample mods for an example.

-Can overwrite basically any asset just by putting it in the same relative path in a mod folder.

-Lots of improvements to error reporting, and generally more helpful errors when something isn't working.

-Crafting menu tab spacing is now dynamic, so adding a new entry to RECIPETABS will automatically align the tab bar.

-Container widgets can have a custom background image specified.

-World gen scripts can now be overridden from a mod. Time to make some crazy places!

-Mods now have access to luasockets on windows. (dun dun DUUUUUN!)

 

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