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Natural Selection 2 Updated


Dirty
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Improvements

LuaJIT now used by the Client and Server for increased performance (Thanks fsfod!)

Grenades are now predicted and updated in the shooters world

Improved the look of the vote menu (Thanks Agiel!)

 

Balance

Increased grenade launcher reserve ammo to 28 (up from 16)

Disabled Whip Grenade whack

 

Fixes

Fixed a nil/number being leaked onto the Lua stack every time the server error count is fetched causing the Lua stack to overflow eventually crashing the server (Thanks fsfod!)

Fixed incorrect time being displayed on the server details window

Filtering by map name and server name is no longer case sensitive

Fixed edge case where voting to concede could cause a script error while transitioning to the ready room

Fixed script error caused by spectating around a Hallucinated structure

Fixed bug causing chat input text to be misaligned after changing resolution without restarting the game

Fixed crash on some computers when starting the game

Fixed script error caused by killing an entity with the Flamethrower in a single attack before it was set on fire

Fixed bug causing the password prompt to sometimes not appear before joining passworded servers that you had previously joined

 

SDK

Fixed bug in ReplaceLocals() where only one local was replaced

Moved the loading of PreLoadMod.lua and PostLoadMod.lua out of Client.lua, Server.lua, and Predict.lua. Mods should be loading these files.

Fixed bug in AddClientUIScriptForClass() when the passed in class name wasnt already used

 

Docking

Moved Generator further North

Fliped Generator 180 degrees

Moved Stability further north

Moved stability rt and power node

New section that connects stability to courtyard junction

Redesigned maintenance

New section that connects maintenance to generator pressure control

Redesigned courtyard

Deleted north point

New section that connects departures to stability and junction strand

New section that connects courtyard to maintenance maintenance access

Removed locker rooms as marine spawn, once again alien only

Fixed occlusion bug in bar

Power in backalley now works as intended

Deleted Cafe tech point, marines now only spawn in terminal

 

Tram

Cleaned up commander view around Elevator Transfer, and South Tunnel->Observation corridor (makes overview clearer).

Removed some obstructive faces from commander view in Observation and Ore Processing.

Fixed stuck point in Observation vent, and power issue in Warehouse (thanks to Mendasp)

 

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