Dirty Posted June 14, 2013 Share Posted June 14, 2013 VISUALS - Updated Puck's face - Updated Brewmaster's face GAMEPLAY - Axe: Fixed Berserker's Call bonus armor being dispellable - Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast - Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low - Bloodseeker: Fixed Bloodrage cast range (600->800) - Brewmaster: Fixed Earth Primal Split Boulder manacost - Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds - Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage - Elder Titan: Fixed Ancestral Spirit legacy keys not working - Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds - Juggernaut: Fixed some vision issues with Omnislash - Huskar: Fixed Burning Spears counter logic getting forgotten when purged - Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units - Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened - Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc) - Io Fixed Relocate not revealing FoW for enemies - Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping) - Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep) - Io: Fixed Overcharge missing a 2 second toggle cooldown - Lifestealer: Fixed allied cast Infest killing the creeps and healing you - Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000) - Medusa: Fixed Mystic Snake not jumping to magic immune units - Nature's Prophet: Fixed being able to use Teleporation while rooted - Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source - Razor: Fixed Unstable Current not purging off Repel - Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow - Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead - Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early. - Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion - Tidehunter: Fixed Kraken Shell working while Doomed - Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc - Treant Protector: Fixed Living Armor being castable on magic immune allies - Undying: Fixed Zombie units losing HP with Soul Rip - Fixed Truestrike causing you to be unable to miss against Towers - Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game - Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock - Fixed truesight being unable to be applied to sleeping/invulnerable units - Fixed Filler buildings having no armor - Fixed Neutral's Frost Armor slow affecting magic immune enemies UI - Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress (with autocast key), targeting the cursor's current position - Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established. - Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible. - You can now hold control when pinging to send a "caution" ping instead. - Added Aegis reclaim and Roshan respawn timers to the spectator popups. AUDIO - Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers. - Added distant tower destruction sounds. - Added Mortal Strike sfx. - Fixed sync on Freezing Field. COMMUNITY - Fixed bug allowing reports outside of matches in certain contexts - Players receive an additional report submission if someone they report subsequently receives a communication ban PERFORMANCE - Fixed an intermittent crash on some particle effects like medusa's ultimate View the full article Quote Link to comment Share on other sites More sharing options...
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