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Game Re-Population Campaign


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Ok i recently Downloaded a game while looking for games i can run with a Rage128 Pro

Then I Stumbled Upon This amazing game its called

Soldier Of Fortune I was excited to play since i cant play much good games due to

my poop Graphics card and it will cost alot to upgrade due to low power supply CPU speed and RAM But when i chose multiplayer there where about 15 Or less People playing

this made me a bit sad because i dont really get to play online PC games

So i thought mabye if i show people a forgotten game it will repopulate

Well lets get to it

WARNING

This games violence level is so High it was banned in germany And rated As A Adult Film

In British Columbia

 

 

 

SOLDIER OF FORTUNE

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Soldier of Fortune (also known as SoF) is a first-person shooter game created by Raven Software and published by Activision on March 27, 2000 for Microsoft Windows. It uses a modified id Tech 2 game engine. It was later released on the PlayStation 2 as well as the Dreamcast, while Loki Software also made a port for Linux. Two sequels were later made to the game as well.

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STORY

The story involves the theft of nuclear weapons, and the main enemy turns out to be an Afrikaner Neo-Nazi group based in Germany, led by Sergei Dekker. At the beginning of the game, terrorists steal four nuclear weapons from a storage facility in Russia, and proceed to sell them to various nations. This is a prelude to the acquisition of advanced weapons of mass destruction by this terrorist group.

John Mullins, working for a U.S.-based mercenary ("soldier of fortune") organization known only as "The Shop", and his partner, Aaron "Hawk" Parsons, are assigned to prevent the nukes from falling into the wrong hands, and stop the terrorists in their plans

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GRAPHICS

Soldier of Fortune was built around a modified version of the Quake II engine at the time of its release.[1] It was the first game to utilize the GHOUL damage model engine developed by Raven Software. This introduced the ability to dismember enemies in combat, adding to the realism of the game.

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GAMEPLAY

Soldier of Fortune was best known for its graphic depictions of firearms dismembering the human body. This graphic violence is the game's main stylistic attraction, much like the destructible environments of Red Faction or bullet time of Max Payne. The GHOUL engine enables depiction of extreme graphic violence, in which character models are based on body parts that can each independently sustain damage (gore zones). There are 26 zones in total. A shot to the head with a powerful gun will often make the target's head explode, leaving nothing but the bloody stump of the neck remaining; a close-range shot to the stomach with a shotgun will leave an enemy's bowels in a bloody mess, and a shot to the nether regions will cause the victims to clutch their groin in agony for a few seconds before kneeling over dead. It is possible to shoot off an enemy's limbs (head, arms, legs) leaving nothing left but a bloody torso. In the last mission there is also a fictional microwave weapon, causing the enemies to fry or explode, depending on the firing mode.

However, nonviolence is a possibility, if the player is a good shot it is possible to shoot an enemy's weapon out of their hand, causing them to cower on the floor to surrender. The game also came with password-protected options to disable all gore and there is even a version of the game with the extreme violence permanently locked-out, called Soldier of Fortune: Tactical Low-Violence Version.

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PICTURES

http://screenshots.filesnetwork.com/12/others/headshot_1024.jpg

http://pcmedia.ign.com/pc/image/article/800/800039/soldier-of-fortune-pay-back-20070627033433415.jpg

http://2.bp.blogspot...qB0/s1600/2.jpg

http://upload.wikimedia.org/wikipedia/en/b/bb/Soldier-Of-Fortune-Violence.png

http://www.ploynt.de/uploads/newsimages/jun/gorezones_sof3.jpg

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