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Eador: Masters Of The Broken World - Update


Dirty
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Patch 1.1.2 notes (June 28)

 

— Added diplomatic interactions with other Masters.

— Added alchemy (turning gold to gems and vice versa).

— Changed and improved unit information screen.

— Added new achievements.

— Fixed and improved Phoenix unit model.

 

Fixed:

 

— Untimely recalculation of troops mobility after constructing the buildings that increase it and using Fair Wind ritual.

— AI spending money and advancing ineffectively.

— AI building three shipyards in one province.

— AI not hiring an army while exploring a province with a garrison for a long time.

— AI not building outpost while having access to fort.

— Spell efficiency algorithm for AI. Heroes used to learn not the most powerful spells which resulted in development lag of Wizard and Commander.

— AI heroes not always learning new skills on level up.

— Acquiring too much experience during sight exploration with a hero meeting Spirit of Knowledge.

— Ritual not being displayed with fog of war on and being displayed with it off.

— Lack of increase in the price for missing resources during items purchase.

— Bonuses for units with knowledge of dead lands and desert not working.

— Game crash caused by quest checking after finished battle and dialog display for heroes under AI control.

— Game freeze during turn ending caused by AI heros item equipment.

— Rare game crash caused by map generation and exiting the game.

— Incorrect award display for victory on the Arena.

— Rare game crash on exiting city screen caused by heros unprocessed dialogs from previous shard.

— Too strong province guards on early campaign stages.

— Bug causing heroes to be stuck in a province due to AI player using a ritual that triggers an event.

— Injury animation for Executioner unit.

— Blinking of Cancel and Change buttons in the city screen.

— Attack Shard windows tooltip covering functional buttons.

— Games icon disappearing from Alt-Tab menu in Windows Vista, 7 and 8.

— Improved creation and removal mechanism of the renders context.

— Possible game crash with the Incomplete draw buffer error.

— Possible game crash caused by changing graphic settings.

— Possible game crash caused by launching the game on several Intel video cards.

— Disconnect in multiplayer caused by a match being inactive for a long time.

— Commander that uses some of Scouts skills can now shoot with crossbow.

— Synchronized attack and animation for Centaur, Ballista and Catapult units.

— Removal of one fragment of the castles wall during its assault.

— Interface elements for provinces that arent bordered with players not being displayed with Fog of War off.

— Game freeze caused by pressing Escape button in the city screen.

— Bonuses for mixed skill sets of Commander not working properly in some cases.

— Reduced sound volume prior to and after a battle.

 

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